Hello everyone,
i once tried modelling for opf but due to rl stuff i did not have the time to finish my first attempt. With ArmA being quite nice i want to give modelling a second try and got some very basic questions - i hope this is the right forum and i haven't overseen a topic already covering my questions, allthough even if using the search-function it is really hard to gather all the bits and pieces together....
now to my questions:
1. what is the avarage polycount for the different vehicles and their lod's? !ok explained!
2. how many lod's are used? !ok explained!
3. what different textures (spec, normal,...) are supported by the engine and what texturesizes are used? !ok explained!
4. is it possible the detect how a vehicle was destroyed, p.e. by mines, rockets or normal bullets?
thx in advance
cl10k
PS: if there is already such a topic, a link would be very nice^^
@mods: if this is the wrong forum, please move it to an appropriate place ;-)
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this is really appreciated! as for the modelling aspects i am quite used to modern day normal-mapping-modelling, allthough maya is still a bit bitchy with normal maps on my comp...




