What you pay for ArmA and what you pay for VBS2 are like comparing apples and oranges.
You wont see VBS2 stuff come to ArmA in any way shape or form.
Even if from a gamer point of view it makes sense.
What you pay for ArmA and what you pay for VBS2 are like comparing apples and oranges.
You wont see VBS2 stuff come to ArmA in any way shape or form.
Even if from a gamer point of view it makes sense.
Look at me...I'm WL free
Lets see, although in general i love the game, ill just list the things which annoy me.
-General AI movement pathfinding is at least 'clumsy'.
-AI dont show any emotions, you dont know if they are retreating or just lost, this makes them look stupid even though they are doing something.
-Bushes kill performance when close to them.
-'Laser tracers'.
-A lot of default values are off (AI accuracy, .., ..).
-Car movement still feels weird.
-No proper anti cheat protection.
-Damage effects (Explosions are nice, rusty textures arent).
-Although the animations themselves are very nice, and i like the fact that lying down/standing up/etc takes time and i dont feel like 2 flying hands with a gun, the animation system itself is far from perfect. (cant break animations, cant 'combine' animations).
It doesnt stop me from enjoying the game, but IMO this should be fixed. (Well, the animation system is something for game2, so it the AI..)
You've misunderstood the meaning. The effects, the fixes that make the VBS engine better is what we the end user wants. I'm not interested in the command engine, the training module I'm not even interested in ***the Marine, UKF or ADF material - What I want is BIS to listen to what where asking, we as there customer expect when sold 'the ultimate military simulator' to be just that. Not the crap stripped down beta for the 'real' version. Thats the fustration, thats why so many people feel BIS don't care - It feel's almost like I've been robbed I'm paying to test the beta ye the fruits of our labour is out of reach.
True, but ArmA is not worth 5 €. It's still a beta. And we are dumb enough to buy that product, the armed forces will send BIS/BIA to hell if they ship them the same crap, whatever the price tag was.Originally Posted by [b
\"Dolce et decorum est pro patria mori\"

I'd also like to know where and who said that there will be an AAR in ArmA? Maybe it's time for you to come up with sources.Originally Posted by (Jambo107 @ May 27 2007,17:50)
As far as I can remember this feature was never supposed to be in ArmA.
This topic is about existing stuff that makes you feel disappointed with ArmA, not what maybe, eventually could have been in ArmA.
Can we also drop the comparisons between ArmA and VBS/BF/CS? We had these discussions endless times here by now.
Did operation flashpoint not have a basic AAR that should the amount of people you killed and amoutn wounded at the end of each mission (be it MP, SP or in the editor)
Is armed assault not based off the same engine? So stands to reason we should have this feature and we should be able to discuss this feature as it was an integral part of Flashy and Arma is an extension off the same engine.
And the VBS point is valid untill a definitive answer is given to why customers like myself and others cannot have what we paid for? You must see why I'm making this point, on my box it says Armed assault is the ultimate Military simulator, yet clearly its not since VBS2 is far superior and contains many of the features that we want in the game that we purchased. If you can't provide an answer either in techincal or legal reasons;then you should be recalling Arma from shelves and replace the 'ultimate Military simulator' with the words Military based action game or words to that effect.
Mr Wolle I feel cheated I feel BIS have taken my money by falsing advertising me the game, I feel that the money I've paid for has gone into the development of VBS2 and I'm not seeing any benifits - If BIS was a UK company I'd reported them or there publisher to Trade & Standards but alas your not, see here I am voicing my concern, and it is my very right to do so.
Simulate real human behavior on a game of this type is difficult, the other game use small map & everything is scripted...
Of course AI need improvement, (about trying to hide behind wall & house, to go back & the rearming of AA weapon, to get round of target, bipod of weapon automatikely activeted when crouched [like the sniper of Rainbox 6 raven shield], and others gadgets like thermal & electromagnetic goggle, heart beat detector, laser or I.R dot, gun light, electronic mine [Splinter Cell]), but it's a matter of time... (These can be made by people, but the engine must able to use them)...
ARMA seems to focus on Graphism, & not the engine, must bug & default of OFP are in ARMA, this is only the shape who change...
OFP has begin to be fun since 1.85, when RESISTANCE was released, perhaps BIS would make an ADD-ON or a PATCH to correct most of Problem...
For me the greater problem is, the lack of fun... It's boring to play (perhaps to much playing OFP & those type of game, even Counter-Strike is boring me, I'begin to be older)... And the game crash a lot...
G.A
Belgium
Before : Athlon XP 2400+ (FSB 266), 1024 DDR (400 MHz), Geforce 6800 (128 Mo), VIA chipset, SB Audigy ZS2
Now : Intel Core 2 Duo 6850 (FSB 1066), 2048 DDR (800 MHz), Geforce 8800GT G92, Intel Chipset
After : Intel Core Quad QX9650 & Asos Geforce GTX 275
Woah Jambo, looks like all the reason you came here is to whine about the game.![]()
"For a game that looks 2-3 years"
Well, it's absolutely not BIS' fault that you are blind.
"old it runs crap, total utter crap"
I have to agree.
"Oblivion runs better"
That proves how stupid you are. Oblivion runs a lot worse. 15 of those hellish-armored-looking guys degrades the damn FPS so much it becomes unplayable.
"No support for Dual Core or proper Sli support - Sorry its 2007 this should be standard"
Oh yeah? Tell me 5 PC titles that support DC.
"Theres no animals or wildlife, no farm land or any of the above."
There are farmlands in ArmA, sorry if you haven't noticed. Concerning the wildlife, I bet you don't miss them in OFP, why do you do so in ArmA then?
Ai - it's true they're dumb at close combat, but they aren't worse than OFP's AI at all. In fact, they are very tricky at ranged combat. They flank you unnoticed and shoot you in the back if you stay at the same place for long.
"Why are my team mates idiots?"
"Why are vehicle/drivers so stupid?"
They've learned that from you.
"Why do tanks drive through towns instead of around?(if the better choice)"
What are roads meant for?
"Why do units shoot when orded not to?"
Nerver experienced such thing, but surely you'd shoot too if someone got dangerously close to you even if you were ordered not to shoot.
Animations - I guess it's impossible to satisfy everyone, but I love the new anims(though it's true that they look jerky from distance).
I agree with some statements, but ArmA is a large scaled, not only in gameplay but also technically, and as such, it takes some time to perfect it. Play multipalyer, it's better and your teammates are not stupid.
i'm generally sad about the fact, that the closecombat comunity was left outside the doors without being told in the last postponed years. those x-box controller anims and popcorn bullet sounds and unreal gfx demands resulting in having 99% coop servers. as i remember the mayority back in ofp wasn't into coop, they like to have their gun and playing versus real human enemies. after 6 months of patching i see no effort torwards better cqb experience, i still see a broken bridge between a sim and a game. nobody cared about the grafics back in ofp, because the feeling counted.
Ziiip your the model fanboi. But I am glad you agree on some my points ***![]()
If people don't whine/complain/crit then the game will never get better and you'll hear the same people saying the same things 1, 2, 3 years from now.
Games that support Dual Core; (Please take note of WoW)
Quake 4, FEAR, Doom, Prey, Stalker, Battlefield 2142, Halo 2, Supreme Commander, Age of Empires 3, City of Heroes, The Elder Scrolls IV: Oblivion, Rainbow Six Vegas, Splinter Cell : Double Agent, Ghost Recon Advanced Warfighter, World of Warcraft, Vanguard, Serious Sam 2, Shadowrun, Football Manager 2006/07, Call of Duty 2, Comoany of Heroes....
I say take note of WoW as its an older game in the list and at the time it was developed Dual Core was not as common on the market, changes where made as with Quake 4 and Doom 3 in patchs that made changes to the code which allowed the second core to be used.