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*ISSUE RESOLVED, THANK YOU FOR YOUR HELP WITH THE CONFIG* I am currently looking for help, so if you have experience please let me know Thank you.

<<<<<BIGGER IMAGE>>>>>
Above is a current screenshot of what the Dallas Police Units are looking like. My final goal will be to remake over the entire uniform and all equipment. (JUN 6th 2007)
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Master Gunnery Sergeant
What exactly is your problem? What part are you having difficulty with? I'll help as much as possible.
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Thanks Clavicula,
I am a huge newbler, I had the damn Hed Editor on case sensative so I was missing the pathing every time I looked for it to replace. I just got everything working, now I just need to build the config. Thanks for your help and to "Deanosbeano".
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Master Gunnery Sergeant
Yeah..I didn't do anything, but no problem. I'm glad Deano could help you out.
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They look really good.
All we need is some shotty guns.
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yeah shot guns and mp5's and other tactical CQB weapons.
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Many teams are going over to the M4 / AR-15 now. The MP-5 has a high CDI factor, but it only doses out pistol rounds. A good .223 /5.56 JHP does more damage than a 9mm, has longer range and is actually less likely to pass through four houses and hit a civilian.
Shotguns are mostly just for breaching and less lethal (beanbag) rounds now.
I'd also like to see SWAT units NOT go prone. You don't fight CQB on your tummy. Their armor is made to protect them while standing.
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About the prone thing, there is a very simple fix for this. You can just "setpos up" in the editor. None of them will ever go prone that way.
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heres an example config for two new units:
class CfgPatches
{
class JUST_SOME_CLASSNAME
{
units[] = {"RandomUnitName","RandomUnitName2"
};
weapons[] = {};
requiredVersion = 0.100000;
requiredAddons[] = {"CAData","CACharacters","CAWeapons"};
};
};
class CfgVehicleClasses
{
class RANDOM_CLASS
{
displayName = "Category Name In Editor";
};
};
class CfgVehicles
{
/*extern*/ class SoldierWB;
class RandomUnitName: SoldierWB
{
displayName = "Name You See When You Point At Him";
model = "\your_addon_folder\units_model_name";
weapons[] = {"AK74","Throw", "Put"};
magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "SmokeShell", "SmokeShell", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "RANDOM_CLASS";
};
/*extern*/ class SoldierWB;
class RandomUnitName2: SoldierWB
{
displayName = "Name You See When You Point At Him";
model = "\your_addon_folder\units_model_name";
weapons[] = {"AK74","Throw", "Put"};
magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "SmokeShell", "SmokeShell", "HandGrenadeTimed", "HandGrenadeTimed"};
vehicleClass = "RANDOM_CLASS";
};
}
You can use that example easily for more units.
SoldierWB = West Rifleman (base for your unit)
more classes like SoldierWB, SoldierMedic etc you can find from the BIKI --> CfgVehicles
in the model line, if you have a model such as swat.p3d
you should write the line as: model = "\your_addon_folder\swat";
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If you cant manage the config.cpp for your units, I'll be glad to help you and do it for you ^^
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Thanks I have it all working correctly now.
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