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Thread: Police Units needs a good config

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  1. #1
    *ISSUE RESOLVED, THANK YOU FOR YOUR HELP WITH THE CONFIG* I am currently looking for help, so if you have experience please let me know Thank you.


    <<<<<BIGGER IMAGE>>>>>

    Above is a current screenshot of what the Dallas Police Units are looking like. My final goal will be to remake over the entire uniform and all equipment. (JUN 6th 2007)

    - Ack




  2. #2
    What exactly is your problem? What part are you having difficulty with? I&#39;ll help as much as possible.

  3. #3
    Sergeant
    Join Date
    Aug 25 2004
    Location
    Tampa, Florida
    Posts
    133
    Author of the Thread
    Thanks Clavicula,

    I am a huge newbler, I had the damn Hed Editor on case sensative so I was missing the pathing every time I looked for it to replace. I just got everything working, now I just need to build the config. Thanks for your help and to "Deanosbeano".

    - Ack




  4. #4
    Yeah..I didn&#39;t do anything, but no problem. I&#39;m glad Deano could help you out.

  5. #5
    Master Gunnery Sergeant
    Join Date
    Feb 26 2007
    Location
    England.
    Posts
    1,056
    They look really good.

    All we need is some shotty guns.

  6. #6
    yeah shot guns and mp5&#39;s and other tactical CQB weapons.

  7. #7
    Many teams are going over to the M4 / AR-15 now. The MP-5 has a high CDI factor, but it only doses out pistol rounds. A good .223 /5.56 JHP does more damage than a 9mm, has longer range and is actually less likely to pass through four houses and hit a civilian.

    Shotguns are mostly just for breaching and less lethal (beanbag) rounds now.

    I&#39;d also like to see SWAT units NOT go prone. You don&#39;t fight CQB on your tummy. Their armor is made to protect them while standing.

  8. #8
    Sergeant
    Join Date
    Aug 25 2004
    Location
    Tampa, Florida
    Posts
    133
    Author of the Thread
    About the prone thing, there is a very simple fix for this. You can just "setpos up" in the editor. None of them will ever go prone that way.

    - Ack

  9. #9
    heres an example config for two new units:

    class CfgPatches
    {
    class JUST_SOME_CLASSNAME
    {
    units[] = {"RandomUnitName","RandomUnitName2"
    };
    weapons[] = {};
    requiredVersion = 0.100000;
    requiredAddons[] = {"CAData","CACharacters","CAWeapons"};
    };
    };

    class CfgVehicleClasses
    {
    class RANDOM_CLASS
    {
    displayName = "Category Name In Editor";
    };
    };


    class CfgVehicles
    {
    /*extern*/ class SoldierWB;
    class RandomUnitName: SoldierWB
    {
    displayName = "Name You See When You Point At Him";
    model = "&#92;your_addon_folder&#92;units_model_name";
    weapons[] = {"AK74","Throw", "Put"};
    magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "SmokeShell", "SmokeShell", "HandGrenadeTimed", "HandGrenadeTimed"};
    vehicleClass = "RANDOM_CLASS";
    };
    /*extern*/ class SoldierWB;
    class RandomUnitName2: SoldierWB
    {
    displayName = "Name You See When You Point At Him";
    model = "&#92;your_addon_folder&#92;units_model_name";
    weapons[] = {"AK74","Throw", "Put"};
    magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "SmokeShell", "SmokeShell", "HandGrenadeTimed", "HandGrenadeTimed"};
    vehicleClass = "RANDOM_CLASS";
    };
    }

    You can use that example easily for more units.

    SoldierWB = West Rifleman (base for your unit)
    more classes like SoldierWB, SoldierMedic etc you can find from the BIKI --&#62; CfgVehicles

    in the model line, if you have a model such as swat.p3d
    you should write the line as: model = "&#92;your_addon_folder&#92;swat";

    -----------

    If you cant manage the config.cpp for your units, I&#39;ll be glad to help you and do it for you ^^




  10. #10
    Sergeant
    Join Date
    Aug 25 2004
    Location
    Tampa, Florida
    Posts
    133
    Author of the Thread
    Thanks I have it all working correctly now.

    - Ack

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