Before ArmA was released, i hoped that we will get only a slightly better OFP:R graphics, with much more capable engine, optimized for current HW, which could handle many many more units, somewhat better AI, and of course better scripting engine (not that any of them was too bad) - but i never cared for better graphics.
Of course BIS had to improve the graphics a lot to make it sell, because world is full of people who judge the game mainly by screenshots (sad but true).
I know that a lot of you people are satisfied with your ArmA running at about 20FPS, but for those like me, who aren't and who would rather trade all the fancy graphics and effects for more performance, i was thinking...
Would it help to remove the fancy stuff like shaders, normal maps, etc. and leave only the basic textures?
Decreasing number of polygons on the soldier models would surely help, anyone thought about modding them this way?
What do you think about the HW strain - where is the bottleneck? Would it help at all to strip down the graphics, or is CPU the main problem?
What do you think we could do to make the ArmA perform better(faster)?
I know, we don't have all the tools yet, but would anyone be interested?