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Thread: WIP: stuff you are working on!

  1. #11
    Warrant Officer Abs's Avatar
    Join Date
    Jan 28 2007
    Location
    Poland, 1939
    Posts
    2,155
    It's always a pleasure to see your work in action, Mr. Footmunch!

    Abs
    My Projects:

    RHS Contributor | Former ONS Member

  2. #12


    Don't worry, found the reason for the wavy textures at the intake.
    Click here
    Spoiler:

  3. #13
    Still WIP, but getting closer...





    Color + bump

    When the tools come, hopefully it'll be finished
    Bye...

  4. #14
    Probably seen these before but i haven't got that many new images handy

    Old SJB M14 rekin
    That's just to try the wood textures I have.

    Low Poly Masda
    Full Poly Masada
    Needs textures which i'm doing slowly.

    Camouflaged Diemaco

    Old SJB textures once again pending v2.0

    5.56 Ammo box

    G36 and Mac 10 WIP

    Old textures on the G36

    Seeing as my graphics card doesn't like ArmA I don't have it at the moment so excuse the lack of ingame screenies. The ucs stuff is back albeit slowly due to lack of members so be patient.

    Regards HH



    "That which does not kill me has made a grave tactical error"
    --------------------
    Zeus Community Teamspeak 3 Address - Zeus TeamSpeak3 Server Address - Come hang out in my train-shed channel! || Free Cake.

  5. #15
    Guest
    Here are some early WIP pics of the Rhino Runner bus
    still need to do the normal and specular..



  6. #16


    More details in PMC Tactical ArmA Editing forum area.
    PMC Editing Wiki opened for ArmA 3 information, guides, tutorials, etc!

    PMC Tactical - Operation Flashpoint, Armed Assault and ArmA 2 addons / mods / missions.
    PMC Editing Wiki for tutorials.
    Vietnam: The Experience - BIS forum group, join now for all your Vietnam War mod needs.

  7. #17
    Private First Class
    Join Date
    Feb 4 2007
    Location
    Montreal, Québec
    Posts
    33



    <span style=\'color:blue\'>Proud</span> <span style=\'color:red\'>RKSL</span> Modeller/UVMapper/ConfigMan

  8. #18
    First Sergeant Chammy's Avatar
    Join Date
    Nov 18 2002
    Location
    Desert Southwest
    Posts
    823
    Here&#39;s something I&#39;m working on it shouldve been done along time ago, but I&#39;m mr. mom, hardly any time, This is a clip of the mGs in ArmA, I&#39;d like to egt some pros and cons on them so later when released I dont have to go back and correct evrerything again, not that Im lazy though.

    ArmA MG&#39;s


    As Real as Possible...and I'm not talking about a condom...

  9. #19
    Heres a little something, only o2 shots for now but its going for Arma. .paa takes off like 90% of quality when converting :l



  10. #20
    Master Gunnery Sergeant Adumb's Avatar
    Join Date
    Jul 10 2004
    Posts
    1,069
    Author of the Thread
    Great work oyman, its nice to see a weapon thats not been imported from CSS.

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