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Thread: WIP: stuff you are working on!

  1. #1951
    Quote Originally Posted by (CanadianTerror @ May 05 2008,09:20)
    Quote Originally Posted by [b
    Quote[/b] ]If you think that that texture would cut the mustard at any professional studio, I'm sorry to say that you are quite wrong.
    Where did you read that exactly in my post?

    Im saying that "some" of you take people's wips a bit too serious when it comes to "newer artist" types. Perhaps its more of how you say it than what you are saying. Yes, the rivets are larger, you busted that one wide open.
    I thought that doing the best possible art, perhaps even production quality, was a goal of most artists. Perhaps I am wrong.

    But do you think that the ability of artists to render rivets of the appropriate size grows with the amount of time they are artists? That it's too much to ask new artists to take a look at the size of their rivets? Part of being an artist is training your eyes to see. Asking USSRSniper to take a look at his rivets will improve this model and all subsequent models that feature such details, if he cares about them. I'm not sure what you mean by 'how I say what I say'. I'm not sure how much more softly I need to say, "I think your rivets are too big. I don't know what it looks like in reality but they look too big to me". If you meant that I was being too harsh, maybe you can let him decide if he's insulted. I'm not trashing on his art. I just said that his rivets look too big to me. That was the first thing that I saw. They stuck out at me. I sure hope that someone would warn me if they saw something that stuck out so much to them in my art. Another part of learning how to do art is learning how to take criticism.





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  2. #1952
    Quote Originally Posted by (plaintiff1 @ May 05 2008,09:34)
    Quote Originally Posted by (CanadianTerror @ May 05 2008,09:20)
    Quote Originally Posted by [b
    Quote[/b] ]If you think that that texture would cut the mustard at any professional studio, I'm sorry to say that you are quite wrong.
    Where did you read that exactly in my post?

    Im saying that "some" of you take people's wips a bit too serious when it comes to "newer artist" types. Perhaps its more of how you say it than what you are saying. Yes, the rivets are larger, you busted that one wide open. ***
    I thought that doing the best possible art, perhaps even production quality, was a goal of most artists. ***Perhaps I am wrong.

    But do you think that the ability of artists to render rivets of the appropriate size grows with the amount of time they are artists? That it's too much to ask new artists to take a look at the size of their rivets? ***Part of being an artist is training your eyes to see. ***Asking USSRSniper to take a look at his rivets will improve this model and all subsequent models that feature such details, if he cares about them. ***I'm not sure what you mean by 'how I say what I say'. ***I'm not sure how much more softly I need to say, "I think your rivets are too big. ***I don't know what it looks like in reality but they look too big to me". ***If you meant that I was being too harsh, maybe you can let him decide if he's insulted. ***I'm not trashing on his art. ***I just said that his rivets look too big to me. ***That was the first thing that I saw. ***They stuck out at me. ***I sure hope that someone would warn me if they saw something that stuck out so much to them in my art. ***Another part of learning how to do art is learning how to take criticism.
    VXR, thx for the picture, really helps, ones that i ahd you couldn't really see rivets clearly.

    plaintiff1, i don't get why people think your criticism is too harsh. I'd rather hear it, because msot people is howed it jsut say its "good" and "amazing", but when you are just beginning to learn normal mapping and texturing, it doesn't really help. *** And you are correct, i posted this image so people tell me what problems i have with the texture/model.




    "Man is condemned to be free; because once thrown into the world, he is responsible for everything he does."
    -Jean-Paul Sartre

  3. #1953


    A M923 5t truck in MERDC european winter camo

    The Pack will also contain the M923A1 in CARC camo.

  4. #1954
    It would be nice to have the cloth parts a slightly different colour than the metal parts to really show a difference between the two materials. Coloured fabric and painted metal never look the same.

  5. #1955
    Quote Originally Posted by (CanadianTerror @ May 05 2008,06:44)
    Quote Originally Posted by [b
    Quote[/b] ]I think your rivets are too big. ***I don't know what the vehicle actually looks like
    That is just...wow.

    Even if they are, you know your knitpicking when....

    The rivet issue isn't nitpicking. Those "Titanic" rivets
    are a glaring error of scale and spoil the, otherwise very
    commendable, work done on that vehicle. A glance at any
    reference photo of the real vehicle shows that immediately.
    Any modeller (whether of digital or real scale models) would
    pick that up right away and suggest that it be improved.

    I think that unless a poster qualifies any obviously
    questionable elements (eg. "I know the rivets are a
    bit "Jules Verne" just now but..."
    ) anything they post
    in an image here is fair game for comments.

    The reception that posters get here, in contrast to some of
    the scathing criticism I used to get in my scale modelling
    days (some of those guys really raised nitpicking to a
    fine art), is a breath of fresh air;[largely] constructive
    criticism, useful hints and tips and free advice from more
    experienced practitioners.

  6. #1956
    Chief Warrant Officer CanadianTerror's Avatar
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    Fair enough.

    Just to clarify though...this comment

    Quote Originally Posted by [b
    Quote[/b] ]I think your rivets are too big. I don't know what the vehicle actually looks like
    just sounded like nonsense to me...what can I say.

    I never said anything about it being too harsh or professional studio quality or whatever else this turned into.

    Anyways, my bad for the offtopic.

    Look at me...I'm WL free

  7. #1957
    The point was that all of those things are related, good art is in the details, and it's never too late or early to learn good proportion.

  8. #1958
    This is the WIP topic, no need to start arguing what comments are usefull and which are not.

    The rivets you see on my images are not going to be on final model. Normal map is just early stage. Rivets are hand drawn in photoshop, i just didn't scale them down after applying nvidia normal map filter(never used normal mapping until ArmA). But ts WIP topic, you are supposed to post any problems noticed on WIP images even if you think that they are, instead of useless "amazing model comments".




  9. #1959


    Some VBS2 style SF guys I started working on.

    I am also playing around with creating ARMA 2 sf guys. I'm not a modeler, just hacking things together and seeing what works :-)

  10. #1960

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