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Thread: WIP: stuff you are working on!

  1. #1981
    That´s true. Nobody is working on the up-armored versions. Not only the M1114 but the newest M1151/52.

    I´ve been thinking on starting a new mod ala Combat! or BAS focused on US equipment only (Humvees, FMTs, MTVRs etc...) due to the lack of this kind of addons
    But i´m just a 3D modeler/texturer (I´m working for a videogame studio so this is what I do every day) and a mod requires more people including scripters, O2 operators (I do my models in other 3d software) and so on. But hey! if someone is interested and your skills are high enough for this, we could talk about all this stuff.

  2. #1982
    Perhaps you could use the addon request thread, then.


    Please use the CWR2 CBT to help us provide a better experience.

  3. #1983
    Hello again!!!
    This my new tail rotor, thanks to plaintiff1 and MehMan for their advices



    This pictures show the final interior, with the gunner's TOW visor included, I think is very clean but, as always, I expect your comments about it...





    After deleting all the extra geometry at the tail rotor and adding the gunner's visor it all came down to 8084 tris, even though I still have to add the rear light and some sensors.... I think it's looking great!!!

    THX guys!!!!

  4. #1984
    if you like your chopper, make the uvmapping

    Someone will always find something wrong (remember that you are an hobbyist)
    Sennacherib aka d@nte

    Un ali mat zo mat bepred Ha pa ve digant ur sot e ve

    (Good advice is always good, even though it comes from an idiot).

  5. #1985
    Sergeant Major SNKMAN's Avatar
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  6. #1986
    Nice.. youve posted a logo..

    do you want critiques for the logo?

    personally i dont like the red. crimson would be better i think..
    bit more of a coherent color pattern..

  7. #1987
    Master Gunnery Sergeant ParaGraphic L's Avatar
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    Quote Originally Posted by (SNKMAN @ May 12 2008,19:56)
    [img]http://img100.imageshack.us/img100/8766/grouplink3gv4.gif[img]
    are you going to work on the GL3 released by Solus? or start on your own?





  8. #1988
    I don't like that logo at all. Red and blue don't go together, blue and black don't go together. The outline is too hot and the whole thing is too saturated for your colour choices. As the letters fade to black at the top, the foreground seems to shift from the blue of the letters to the red of the outline. So, the outline and the letters are fighting for foreground dominance.

    Usually things you want to appear in the foreground will be more saturated and / or warmer colours. Things in the background would then be less saturated / cooler. If you want the logo to look less like a brain anuerism, try to imbalance the focus towards the letters by toning down the outline and maybe making some different colour choices. A blue to black gradient is not the strongest choice, in my opinion.




  9. #1989
    paragraphic l

    By now you should know that quoting pictures if a big no.

  10. #1990
    Sergeant Major SNKMAN's Avatar
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    Quote Originally Posted by (paragraphic l @ May 12 2008,23:03)
    Quote Originally Posted by (SNKMAN @ May 12 2008,19:56)
    [img]http://img100.imageshack.us/img100/8766/grouplink3gv4.gif[img]
    are you going to work on the GL3 released by Solus? or start on your own?
    Well i do not "Start" on my own.
    I'm working since very long time on Group Link 3 but i use all original GL2 features.

    My GL3 is 100% .sqf and optimized and enhanced in many many parts.

    GL3 will be configurated automatically by ArmA so no more ge1=group this, ge2=group this, ge3=group this and so on.
    It's like GL3 was Hardcoded in ArmA.
    Only thing you still have to config by your own are the Static and No Vehicle groups.

    New AI features will also be avalible.




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