Solved!
http://community.bistudio.com/wiki/animationState
Now I just have to either
1: Lay down being anal on details
2: Find out if the AI soldier is kneeling, crouching, or standing up when planting the mine/satchel...
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so the remedy would be
myUnit switchMove "someAnimation";
Ive tried the animations with kneel blabal in like
"AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon "
But then the AI soldier just kneels down in one frame and then stands up, animation played.
i.e solider kneels instant
stands up this takes time.
Anyone figured out the animation?
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Here's a tool made by Kronzky that should be useful, says it allows you to preview all the animations. Not installed it yet so I don't know how it works: