Results 1 to 5 of 5

Thread: Animation for placing satchels or mines?

  1. #1
    Solved!
    http://community.bistudio.com/wiki/animationState

    Now I just have to either
    1: Lay down being anal on details
    2: Find out if the AI soldier is kneeling, crouching, or standing up when planting the mine/satchel...
    ------
    so the remedy would be
    myUnit switchMove "someAnimation";

    Ive tried the animations with kneel blabal in like
    "AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon "

    But then the AI soldier just kneels down in one frame and then stands up, animation played.

    i.e solider kneels instant
    stands up this takes time.

    Anyone figured out the animation?




  2. #2
    "AinvPknlMstpSlayWrflDnon"

    If you learn the naming system it's pretty easy to figure out any animation. Also, use playMove instead. SwitchMove will not transition to the animation, but switch right to it, playMove will transition.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unit playMove &#34;AinvPknlMstpSlayWrflDnon&#34;[/QUOTE]
    VBS2 Designer

    Quote Originally Posted by Armored_Sheep View Post
    I like to call Arma a sandbox game that works pretty much like LEGO - you buy it not just because you want to have a nice car from the main picture on its box, do you?

  3. #3
    First Sergeant Taurus's Avatar
    Join Date
    Jan 9 2002
    Location
    Sweden
    Posts
    863
    Author of the Thread

    Thumbs up

    Quote Originally Posted by (KyleSarnik @ May 17 2007,02:43)
    "AinvPknlMstpSlayWrflDnon"

    If you learn the naming system it&#39;s pretty easy to figure out any animation. Also, use playMove instead. SwitchMove will not transition to the animation, but switch right to it, playMove will transition.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">unit playMove &#34;AinvPknlMstpSlayWrflDnon&#34;
    [/QUOTE]
    Thanks&#33;

    didn&#39;t know that thing about playMove

  4. #4
    My god, only now looked at the ArmA Play/Switch move commands. Here&#39;s the full list:

    List of &#39;moves&#39;

    Why didn&#39;t they stick with the sensible descriptive names they had in OFP? Ah well, I guess it&#39;s logical, but hard to read. Here&#39;s a tool made by Kronzky that should be useful, says it allows you to preview all the animations. Not installed it yet so I don&#39;t know how it works:

    Kronzky&#39;s Animation Viewer

    By the way, some animations only work with switch move, so if it doesn&#39;t work with playmove, try switchmove instead.




  5. #5
    First Sergeant Taurus's Avatar
    Join Date
    Jan 9 2002
    Location
    Sweden
    Posts
    863
    Author of the Thread
    Sweet Drozdov&#33;
    That tool there seems to kick royal butt.

    Now my "only" problem is AI pathing around difficult objects.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •