According to the Wiki nearestObjects requires a class name(s)?Originally Posted by [b
If I remember correctly from ofp, you had to use an object ID to get things like roads and bushes e.t.c But given you know the object ID's then you could just read the height above ground to identify if it was a roadway or not?Originally Posted by [b
Don't get me wrong, I'm not saying string functions aren't usefull. For example, it would not give you the type of roadway, so you could use string functions to extract the name of the p3d.
It's more, how usefull compared to other missing functions in the game?