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Thread: Possible flat Texture fix for AGP users

  1. #1
    For weeks now I was frustrated at the texture issue I was getting in game and after reading so many threads in different forums and trying to change all settings possible in all combinations it ended up not being this at all.

    I finally decided to take a look at the BIOS setting on my motherboard. Now I have not touched my BIOS on the motherboard ever so it was default basically. I found an AGP arpeture setting which went from 64MB to 512MB. Not being 100% sure if this was supposed to match my video card memory or not I decided to change it to 128mb which is what my video card has.

    Well the transformation is unbelieveable. I do not get the texture issue any longer. It was persistant before the change and after playing for around 6 hrs it has not appeared at all and boy the game is so nice now.

    Anyway I recommend that anyone with AGP and texture issues look at this setting in your BIOS.
    [SIZE="1"]OS: Windows 7 RC (Runs ARMA2 better than XP)
    Graphic Card: GTX460 (Gigabyte)
    Memory: 16GB
    Processor: Intel 3770K 3.5-3.9Ghz
    Graphic Card Memory: 1GB
    Monitor: Dell 23" 1920 x 1080
    Hard drive: 1x 1TB + 128GB Samsung 830 SSD
    Motherboard: Gigabyte

  2. #2


    i think its extra VRAM using from your system memory to store textures that arent being used much, handy for ArmA . i know i dont have aperture on my CMOS settings but i remember reading somewhere about GART mapping,i definately remeber seeing that somewhere in there, hmmm hmmm hmmm

  3. #3
    Second Lieutenant
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    @bob1787 orthrough i am not sure, but i know that its not about the thing you talk about

    AGP arpeture size setting

    most ppl forgot how important to set this part correctly to get best perforemce on AGP card


    PCI-E dont have this setting through



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  4. #4
    sooo if i get this right. I must set my settings to 256MB (7600GS 256MB) to get best preformance on ArmA and maybe other games... man i hope my card wont overheat :P




  5. #5
    Garbol, no, and it has nothing to do with overclocking or overheating your card.

    I think the majority of people when this subject is brought up seem to stick with 128mb which appears to be optimum for most systems.

    Best thing to do is google it and read the thousands of varying results in changing this figure. Next you may go on to the latency tool
    Specs: Gigabyte GA-MA790XT-UD4P | AMD Phenom II x4 965 BE 3.4GHz | Sapphire RADEON HD 7850 (Latest Cats) CCC |8GB DDR3 1333MHz Dual Channel |Samsung 2232BW 22" LCD & Hanns-G HH281 28" LCD | X-Fi Ultimate Gamer (5.1) | LiteOn DH20A4P DVD-RW | Saitek Cyborg Evo Joystick | Win7 Ultimate

  6. #6
    my card has 512mb ddr3 AGP,

    what you suggest me to do in order to improve?

    im bios i dont have option/setting 512mb, it only goes to 256mb.

  7. #7
    Staff Sergeant
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    Author of the Thread
    I am not sure what the arpature value does, all I know is I raised it from 64mb to 128mb and all of my texture problems have gone for good. I don't think it will help performance greatly but I also don't think it will hurt to try changing it either, give it a go and see.

  8. #8
    Second Lieutenant
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    as far as i know, it wont give a sudden rise of FPS,
    instead it would fix many GFX problems such as broken texture, broken poly, messed up 3d rendering etc

  9. #9
    AGP aperture (aperture = hole/slot) is how much memory GART will allow your graphics card to "overflow" into once your AGP memory is full or isnt using a texture very much

    PCI-E cards have this by default which is why your won't see an aperture option in your CMOS on a PCI-E board (that doesnt have an AGP slot), the option that i saw was GART error reporting, didnt help me though

  10. #10
    I've got 512MB DDR3 AGP and I've pretty much decided that an aperture of 128MB is optimum on my system. I say my system - but that's really two computers, as I've upgraded my Athlon XP 3000+ to an Athlon 64 2800+ a few weeks ago and the 128MB setting was best on both.

    F

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