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Thread: m107 recoil crazy unrealistic in game

  1. #21
    Quote Originally Posted by (Celery @ May 03 2007,23:49)
    Balance should be left as the concern of map makers. If the anti-materiel cannons have ridiculous recoil for balance, why does SLA have weaker tanks and cars than USA and why is the SAW such an übergun?
    That's not for you to decide.

    My reason for bringing it up was that the realism argument isn't going to do any good if the balance issue is an essential component of their decision making process.


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  2. #22
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    Not to mention the lack of standing SAW Recoil...

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  3. #23
    Quote Originally Posted by (plaintiff1 @ May 04 2007,01:01)
    Quote Originally Posted by (Celery @ May 03 2007,23:49)
    Balance should be left as the concern of map makers. If the anti-materiel cannons have ridiculous recoil for balance, why does SLA have weaker tanks and cars than USA and why is the SAW such an übergun?
    That's not for you to decide.

    My reason for bringing it up was that the realism argument isn't going to do any good if the balance issue is an essential component of their decision making process.
    And thus the question in my post after the opinion part.

  4. #24
    Quote Originally Posted by ([CS
    SOBR[1st-I-R] @ May 04 2007,06:17)]The way I did it was to hit the ground, zoom in on the target, place the right dot on the right spot, lie still, press "v" to remove sight, and then shoot!

    cause then your scope falls exactly down on the target again and you can THEN again zoom in.
    OMG... That's something...
    Does it really work?? Have to check it myself...

  5. #25
    i love it that all weapons have so noticable recoil compared to other games so it makes that i have to think and not only ramboo shoot spray even though i love ramboo shoot spray i feel much better when i burst n spray lill here and there in arma and get that long term tense feeling in a long fire fight.

    only thing i miss in arma is more different boats ships and civilian stuff and general stuff i can design out the enviroments around me. Also a Addon greatly missed is the Jam addon and add all a.i's with jam hd both mine and friendly watch a long firefight when the shoots doesnt always kill with 100% accuracy




  6. #26
    Quote Originally Posted by (Celery @ May 04 2007,00:21)
    Quote Originally Posted by (plaintiff1 @ May 04 2007,01:01)
    Quote Originally Posted by (Celery @ May 03 2007,23:49)
    Balance should be left as the concern of map makers. If the anti-materiel cannons have ridiculous recoil for balance, why does SLA have weaker tanks and cars than USA and why is the SAW such an übergun?
    That's not for you to decide.

    My reason for bringing it up was that the realism argument isn't going to do any good if the balance issue is an essential component of their decision making process.
    And thus the question in my post after the opinion part.
    Because that's the way they want it to work? I think it's pretty silly too (the m249), but that seems to be the way they want it to work.




  7. #27
    Quote Originally Posted by (plaintiff1 @ May 04 2007,01:24)
    Quote Originally Posted by (Celery @ May 04 2007,00:21)
    Quote Originally Posted by (plaintiff1 @ May 04 2007,01:01)
    Quote Originally Posted by (Celery @ May 03 2007,23:49)
    Balance should be left as the concern of map makers. If the anti-materiel cannons have ridiculous recoil for balance, why does SLA have weaker tanks and cars than USA and why is the SAW such an übergun?
    That's not for you to decide.

    My reason for bringing it up was that the realism argument isn't going to do any good if the balance issue is an essential component of their decision making process.
    And thus the question in my post after the opinion part.
    Because that's the way they want it to work? I think it's pretty silly too, but that seems to be the way they want it to work.
    So basically you're saying "it's senseless to even discuss because BIS does what it likes"? I think it's obvious that they're in charge but I don't get the point of your debating.

  8. #28
    Quote Originally Posted by (Celery @ May 04 2007,00:34)
    Quote Originally Posted by (plaintiff1 @ May 04 2007,01:24)
    Quote Originally Posted by (Celery @ May 04 2007,00:21)
    Quote Originally Posted by (plaintiff1 @ May 04 2007,01:01)
    Quote Originally Posted by (Celery @ May 03 2007,23:49)
    Balance should be left as the concern of map makers. If the anti-materiel cannons have ridiculous recoil for balance, why does SLA have weaker tanks and cars than USA and why is the SAW such an übergun?
    That's not for you to decide.

    My reason for bringing it up was that the realism argument isn't going to do any good if the balance issue is an essential component of their decision making process.
    And thus the question in my post after the opinion part.
    Because that's the way they want it to work? I think it's pretty silly too, but that seems to be the way they want it to work.
    So basically you're saying "it's senseless to even discuss because BIS does what it likes"? I think it's obvious that they're in charge but I don't get the point of your debating.
    Nope, I was saying that the realism argument isn't going to sway them if that's not their only consideration. I was also saying that there's no external locus of authority in realism... ie. the real world is not a source of authority when making game decisions, it is one source of information. A better argument would include other considerations, but in the end, yes, ultimately it's BIS's property.

    I was saying it's not your decision whose priority game balance is. Evidently, BIS has chosen to try and balance their game to their liking. To tell them to totally rewrite every config in their arsenal is a little too much.




  9. #29
    all these threads about this and that, personally, im not worried at all,
    first of all, this game in vanilla form is excellent and with future patches it will surely be awesome.
    second, as i well recall Operation Flashpoint, in vanilla form was (is) my favorite game ever but somewhat lacking in eyecandy, then came the fabulous work that all the modders did, so...why worry, as soon as BIS releases the required tools Arma will be a massive new playground for the most talented modders around
    Oh yeasss....im missing "insert modteam name" Arma modfolders

    if OFP was an example, there will be dozens of full mod conversions and thousands of standalone addons for Arma, chill out peeps, enjoy the game.

  10. #30
    Quote Originally Posted by (Kode @ May 03 2007,22:48)
    about those recoils, every person has a different amount of recoil. For some it will be greater, for others less. Just depends on the way you handle the gun and have muscles, the way you are standing. Every person is different, and so also the recoil.

    It's a simulation, not reality, so if they choose to let your aim go up 2cm higher or less it's their decision. Now if the developper shot that gun for the first time, he doesn't know how the recoil behaves, and such it would be bigger.
    Recoil always stays same! And Amount of recoil does no matter for each person. Every single person will feel same force acting on him.




    "Man is condemned to be free; because once thrown into the world, he is responsible for everything he does."
    -Jean-Paul Sartre

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