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mr.peanut

Particle sources in MP

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I am curious if anyone has examined the behaviour of particles in MP, when the particle source is created using createVehicle.  This must mean that all particle setting commands broadcast in MP? If this is the case, could a large amount of particle effects cause network lag? I would presume that particle effects should be executed locally, from sources created using createVehicleLocal, whenever possible?

Secondly, I have heard rumours that the drop command in ArmA works in MP. Is this true? If true does this mean that  the drop command in ArmA is a wrapper around the newer particle commands (that use createVehicle to create their sources)?

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The guy that made Nogova Virus (Forgot your name, Sorry) used a logic script to create the fog. I played around with it and even increased the fog till you could only see 10 feet with no lag at all. The script was server exec'ed.

Dont know about the drop command, havent used it yet.

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Nogova virus? That would be for OFP not ArmA. Which ArmA mission are you then referring to?

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