Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: Multiple Turrets

  1. #11
    Thought I also saw a "facing" parameter also ..... must have been in TeRps Sandbox in the BIKI (which for some reason is now empty&#33.
    Something like DIRFACE or FACEDIR or .... something

  2. #12
    RKSL-Rock
    Guest
    Quote Originally Posted by ([APS
    Gnat @ Mar. 11 2007,04:08)]Thought I also saw a "facing" parameter also ..... must have been in TeRps Sandbox in the BIKI (which for some reason is now empty&#33.
    Something like DIRFACE or FACEDIR or .... something
    Its just been moved to a proper BIKI page here:

    How to animate a model by TeRp

  3. #13
    I might have misunderstood the problems stated in this topic, but having read it all again this is what I now understand it....

    The problem seems to be getting more than one turret working properly, now, I haven't worked on any model that has more than one so unfortunately I can't offer much help there except to study the UH60MG config in Arma, which some of you have already done.

    I also never needed to use any of this cfgSkeleton stuff that is evident on these pages, maybe I'm doing something wrong there but I haven't come up against any big problems apart from crew proxy positions not being right.

    For example the Mi24 crew sitting on top of the rotors.....etc, although the retracting undercarriage works fine.

    Sorry I haven't been much help, real life gets in the way a lot nowadays.


    Planck

  4. #14
    Master Gunnery Sergeant
    Join Date
    Oct 25 2004
    Location
    Aussie (temporary)
    Posts
    1,070
    Quote Originally Posted by [b
    Quote[/b] ]i had 2 turrets working at one point
    would you be so kind and post details of this?

    I would like to get two working then I can worry about three.
    I am not stuck in the 60's and 70's. I choose to live there." Bring back the MICRO and the MINI

  5. #15
    RKSL-Rock
    Guest
    Quote Originally Posted by (CSJ @ April 02 2007,01:39)
    Quote Originally Posted by [b
    Quote[/b] ]i had 2 turrets working at one point
    would you be so kind and post details of this?

    I would like to get two working then I can worry about three.
    Give me a few days and I'll release a 3 turret example. I just need to clean up the configs and replace the models with temp objects.

  6. #16
    Master Gunnery Sergeant
    Join Date
    Oct 25 2004
    Location
    Aussie (temporary)
    Posts
    1,070
    Sweet
    Much appreciated

  7. #17
    Moving to ArmA: configs & scripting

  8. #18
    Quote Originally Posted by (RockofSL @ April 02 2007,11:22)
    Give me a few days and I'll release a 3 turret example. I just need to clean up the configs and replace the models with temp objects.
    Any news on this Rock?

    I have 2 nicely working turrets (1 cannon, 1 missile) on a ship except turret 2 will ONLY move in synch with turret 1 movement
    ie it copies the rotation and elevation of 1 but when you in turret 2 you can't get it to move, only fire

  9. #19
    RKSL-Rock
    Guest
    Quote Originally Posted by ([APS
    Gnat @ May 07 2007,16:18)]
    Quote Originally Posted by (RockofSL @ April 02 2007,11:22)
    Give me a few days and I'll release a 3 turret example. I just need to clean up the configs and replace the models with temp objects.
    Any news on this Rock?

    I have 2 nicely working turrets (1 cannon, 1 missile) on a ship except turret 2 will ONLY move in synch with turret 1 movement ***
    ie it copies the rotation and elevation of 1 but when you in turret 2 you can't get it to move, only fire
    Sorry been a bit busy. I'll try and finish the demo model off and upload it asap.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •