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Thread: Carry two weapons ?

  1. #41
    Second Lieutenant
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    Quote Originally Posted by (Tic-Tac @ April 25 2007,21:48)
    I think that instead of adding new weapon slots just make use of the ones you have got. If you want sniper to have an automatic weapon aswell it can be easily to implement (in theory). Just have a PDW or Machine pistol as secondary weapon instead of a semi-auto pistol. This should be easy to make in a mod or add-on shouldn't it.
    we are talking the same thing as from the begining, just make use of the secoundary slot so that you could carry another gun with a limited number of Ammo for it



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  2. #42
    Quote Originally Posted by [b
    Quote[/b] ]I don't really like this idea. It's not common for a soldier to carry more than 1 rifle into combat. Not even 1 rifle and 1 SMG. Perhaps the special forces, but even then not often.
    Quote Originally Posted by [b
    Quote[/b] ]Just as soon as BIS impliment this feature, everyone will run around with a sniperrifle and an SMG. Snipers already got room for a secondary weapon and snipers usually operates in a team, where the spotter has weapon for close encounters.
    Now I saw this argument coming from miles off and it's way off base. The point is to make a game engine where you CAN do a lot of things then you make the CONFIG so that you enforce simple rules.

    Right now you can't ever ever ever have a M16 and a M24 at the same time.

    If you changed the inventory system you could make it possible to have two rifles but code the mission/config however you want to avoid abuse of the engine's possibilities.

    Do you understand now?

    Quote Originally Posted by [b
    Quote[/b] ]I think that instead of adding new weapon slots just make use of the ones you have got. If you want sniper to have an automatic weapon aswell it can be easily to implement (in theory). Just have a PDW or Machine pistol as secondary weapon instead of a semi-auto pistol. This should be easy to make in a mod or add-on shouldn't it.
    The problem is the sidearm class weapons are a different class from the rifle class weapons. Plus there is only one animation for using a sidearm at the moment. Thus your PDW would only be a pistol class (and OFP did have Machine Pistols, remember the Scorpion and the Uzi?). You get into a problem when you want two handed weapons.

    Plus, in real life an advanced marksman (USMC, recent history) will carry both an M21 and a M16. So don't say this is only for people that want unrealistic gear.




  3. #43
    Quote Originally Posted by (Tic-Tac @ April 25 2007,15:48)
    I think that instead of adding new weapon slots just make use of the ones you have got. If you want sniper to have an automatic weapon aswell it can be easily to implement (in theory). Just have a PDW or Machine pistol as secondary weapon instead of a semi-auto pistol. This should be easy to make in a mod or add-on shouldn't it.
    Quite the contrary actually. You can't move weapons into different slots without changing their type (which defines what animations they use). You can get away with it for small SMGs and machine pistols (using the hand gun slot) but anything else in any other slot just won't work.

    Quote Originally Posted by [b
    Quote[/b] ]If you look into the configs there actually is a "rucksack"
    class - apparently part of the inventory (and also a "bottle"
    class). I never saw either of these in OFP so I presume they
    are a new idea (that doesn't seem to have been used in any
    of the ArmA units so far).
    To me this just looks like some left over experiments with a new inventory system that BIS never completely implimented. You'll also notice CfgWeapons and CfgMagazines have seemingly unused weight entry. My guess is BIS didn't have time to finish it, so maybe they're keeping it there for Game 2 (or maybe even a late ArmA patch).



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  4. #44
    Quote Originally Posted by (KyleSarnik @ April 26 2007,05:54)
    To me this just looks like some left over experiments with a new inventory system that BIS never completely implimented. You'll also notice CfgWeapons and CfgMagazines have seemingly unused weight entry. My guess is BIS didn't have time to finish it, so maybe they're keeping it there for Game 2 (or maybe even a late ArmA patch).
    Probably, anyone remembers this?

    Quote Originally Posted by [b
    Quote[/b] ]We also asked about the new inventory system used for weapons and items, but Rastavovich wouldn’t want to give us any information about it. He stated that it should remain a surprise for the community.

  5. #45
    I like the approach to carry whatever you want as a soldier.
    As long as stamina/speed decreases.
    It fits perfect to the freedom of choice in ArmA how to reach your goal.

    If you decide that one buddy carries 5 LMGs for the rest of the squad and he stays back...

    If you decide one guy carries all the ammo for the rest of the tream...

    If you decide to carry a mortar with 40 rounds in your squad...


    ...all that should be seamless possible with a generic inventory system.

  6. #46

  7. #47
    Those aren't bugs. Don't abuse the bug tracker.


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  8. #48
    Second Lieutenant
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    pretty much as Frederf suggested is enought for any kind of realism freak to be happy TBH, but if the weight system is no go, the slot/space system with be a reasonable work around

    @plaintiff1

    i think there is a wish and request list in the BTS, so maybe have a check first??




  9. #49
    @ plaintiff: those CRs are under "ArmA feature requests" and they do not show up if you select Project "ArmA".

    It is our agreed practice that we move TTs which turn out to be rather a feature request into "ArmA feature requests" since it is never clear if it is a "bug" or a "feature".

    So set your filter accordingly and you won`t see then if you do not like to see them.


    Even worst, I will abuse the system for that:

    http://www.flashpoint1985.com/cgi-bin....t=61823

    I see a high value for BI to collect wishes and to vote for them.

    Again, they can be simlpy ignored by filtering.




  10. #50
    That's monsterous. What's the point of the wishlist, then?

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