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Thread: Land, unload, wait, load, extract

  1. #1
    the end of my missions involves two squads of soldiers being dropped off by blackhawks to clean up a base and the surrounding area after it gets airstriked and i have a trigger set to activate on "east NOT present" and when it's activated it switches the two squads from their seek and destroy waypoints to the get in waypoint back at the chopper.

    i've used every method i can think of, from the unscripted plain way of get in/transport unload sync'd with get out, to using basic scripting and triggers such as a trigger over the transport unload waypoint with "{commandGetOut _x} foreach units Alpha;".

    sometimes they get out and move to the seek & destroy wp at the base and all looks fine untill they some or all of them decide to get back in the chopper.

    the chopper acts weird aswell, taking off early, landing multiple times, ect.

    really frustrating.

    please help.




  2. #2
    Helo Stuff

    You may find many answers to your problems in this thread, which deals with alot of the same issues

    The thread starts out dealing with issue of helo not landing correctly, but then moves on into areas similiar to what you've described.




  3. #3
    This is the 3rd question like this in 3 days.
    When you kill a man you're a murderer.....Kill many and you're a conqueror....Killem all and you're a GOD!

  4. #4
    Indeed.

    More over, why using the commandGetOut for each member whereas it can be ordered to all a group ?
    Moktar
    Sans haine ni violence

  5. #5
    Quote Originally Posted by (Moktar @ April 25 2007,14:35)
    Indeed.

    More over, why using the commandGetOut for each member whereas it can be ordered to all a group ?
    im geting getout waypoint and a getout trigger over the invisible helipad.

  6. #6
    Gunnery Sergeant bardosy's Avatar
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    Aug 24 2005
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    482
    I was rewrite a good old OFP script for ArmA.
    It's a heloTransport script.

    You can use it for insertation (land (motor not stop) or parachute) OR extraction.
    You have to give it the helo name, the transport group, the LZ and PickUp point and some optional parameter (parachute or land insertation). It's easy to use...

  7. #7
    Except for the parashooting ejection (needs delay use to look good, which requires scripting since it cannot be done in a oneliner), this can be done using waypointing alone afaik. No need for scripts.

    Just my answer after having read some "get back to basics" thread.

    You don't *have* to script even though it is possible. Best is to learn several methods to achieve the same thing.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  8. #8
    Quote Originally Posted by (bardosy @ April 27 2007,09:04)
    I was rewrite a good old OFP script for ArmA.
    It's a heloTransport script.

    You can use it for insertation (land (motor not stop) or parachute) OR extraction.
    You have to give it the helo name, the transport group, the LZ and PickUp point and some optional parameter (parachute or land insertation). It's easy to use...
    send it please

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