I was just wondering a few things about the engine.
1. Does it support bipedal vehicular locomotion? Can I make a battlemech actually move correctly? I need walking, running, kneeling, a shutdown posture, torso twisting, and a good range of arm movement.
2. Does the engine support multiple hit locations on vehicles? And if so, can internal mechanisms be modeled as well (I.E. support structure and myomer muscle fiber which when damage would make the limb fall off [structural damage] or make the limb move more slowly or not at all [myomer damage])?
3. Does the engine support multiple firing ports on vehicles?
4. Will the engine support "jump jets" on ground vehicles? Basically, some mechs have limited burn thrusters on them which allow them to travel through the air for short distances (couple hundred meters at best).
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