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Thread: Suppressionscript-pack

  1. #11
    @Jack-UK: Ohh, now i understand. You mean that does AI use suppressive fire? No, it doesn't use suppressive fire, these scripts just monitors what amout of suppression group has and adjusts it behaviour, skills, fleeing etc by that. There should be nothing that prevents from using these two in same mission.

    @froggyluv: Thanks

    Basicaly when squad is split the remaining part of squad is only monitored. The other half can be grouped to other group-name and then launched one new script for with that new group-name.

    But there's one issue here: remining part of squad thinks that the other half is killed when they leave squad and by that receives a BIG amout of extra suppression. So here's what need's to be done to counter that:

    1. Assign both halfs of squad to new group-names so that they aren't anymore known by that original group name.

    2.The original script terminates itself as it thinks that whole group is killed. That way both half-squads starts from clean table.

    3. After a while return that original group-name to remaining half of squad and launch new script for them or lauch new script with that new group-name. This way no-one has been marked as dead (unfortunately, also really dead ones are forgotten), and their will-to-fight remains better.



    \"on se saatanaa, että kansa on pieni\"

    -Paasikivi

  2. #12
    In the demo mission when my squad recieved incoming fire they get down and crawl but won't get up again even when they haven't been shot at for 5 or more minutes.

  3. #13
    Quote Originally Posted by (Nepumuk @ April 21 2007,15:34)
    In the demo mission when my squad recieved incoming fire they get down and crawl but won't get up again even when they haven't been shot at for 5 or more minutes.
    That's odd, it shouldn't do that (about 1 minute should be enough)... Did they give hint like :"Your group is ready proceed!", it should inform that there has been safe for a while and group starts to act "normally". Thanks for info, i look in to this.

    Another thing to be informed as well: l- and m-versions seems to have bad-bad bug... I'm not sure why they sometimes works well and sometimes script misses allmost all bullets that it should spot. Hopefully it's not bug in 'nearobjects'-command, but in scripts. i'm suspecting 'position'-command: with groups that haven't moved it works fine, but moving seems to cause some issues sometimes.




  4. #14
    It could be that nearestObject stuff is affected by streaming and thus not working as supposed?
    Anyway scripts are "deprecated" and using them instead of functions is discouraged

  5. #15
    Quote Originally Posted by (Nepumuk @ April 22 2007,00:21)
    It could be that nearestObject stuff is affected by streaming and thus not working as supposed?
    Anyway scripts are "deprecated" and using them instead of functions is discouraged
    I found it... Wasn't nearobjects, but simple word 'and' when it should have been 'or'

    I'm doing last checks to new version should be out today, with some new features and with tweaked suppresion-values.

    Yeah, i know that funcitions are better. When i have more time to actually start to learn writing functions, then i might convert this. Until that day (or year?) this my version of suppression is made by scripting...

  6. #16
    Quote Originally Posted by (Nepumuk @ April 21 2007,15:34)
    In the demo mission when my squad recieved incoming fire they get down and crawl but won't get up again even when they haven't been shot at for 5 or more minutes.
    I found reason for it and it's been taken care of...

    Shall i do it again? Oh yes i will:

  7. #17
    Quote Originally Posted by (Second @ April 22 2007,11:43)
    Yeah, i know that funcitions are better. When i have more time to actually start to learn writing functions, then i might convert this. Until that day (or year?) this my version of suppression is made by scripting...
    The syntax is nearly the same, so I don't see why you should need years to get it

  8. #18
    Quote Originally Posted by (Nepumuk @ April 22 2007,12:50)
    Quote Originally Posted by (Second @ April 22 2007,11:43)
    Yeah, i know that funcitions are better. When i have more time to actually start to learn writing functions, then i might convert this. Until that day (or year?) this my version of suppression is made by scripting...
    The syntax is nearly the same, so I don't see why you should need years to get it
    Been writing scripts for three years now, and i still seem to mix 'and' & 'or' together (excuse me: ) ... I think it would take a decade atleast with my skills and talents to learn... We will see

    And if someone wants that this should be writen in function he may do that, i'm not against it... And those scripts should be quite easy to read: i've seen much more complicated scripts and functions.

  9. #19
    New version (1.1) released. Topic's first post has been edited accordingly. Those two bugs, or brainfarts actually, has been corrected. Suppression made by ammos and shells, has been reduced to half as well as dead groupmembers effect... Read the first post, i'm going to sleep now.

  10. #20
    With quite some people whining about lack of suppressive fire in ArmA I am a bit surprised by the lack of feedback to this thread.

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