Same thing hereOriginally Posted by (Nepumuk @ May 01 2007,12:41)
Positions from where group can send big amount of fire to enemy's neck seems to be very important aspect to overcome bigger size of opponent but when defending positions are bad for consetrated firepower result (like forrests, as they break line-of-sight very easily) turns out to favor attacker who can use bigger amount of fire against few visible defenders (while rest of defenders get pinned down, panicking and eventually fleeing). I've been banging my head to wall because of that (as i love forrest fights). Spruces expacely breaks LOS as AI lying under spruce can't see his own hand easily!
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Positions from where group can send big amount of fire to enemy's neck seems to be very important aspect to overcome bigger size of opponent but when defending positions are bad for consetrated firepower result (like forrests, as they break line-of-sight very easily) turns out to favor attacker who can use bigger amount of fire against few visible defenders (while rest of defenders get pinned down, panicking and eventually fleeing). I've been banging my head to wall because of that (as i love forrest fights). Spruces expacely breaks LOS as AI lying under spruce can't see his own hand easily!
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. I might set te multiplier a bit higher though to compensate for the increased suppression due to the increased volume of fire caused by the lower accuracy.
I don't recall saying anything like that (has my english made a trick or two when i've been writing?). What i ment to write is this: when fleeing or searching for hiding places they might get into places from where they don't find way out.
