Suppressionscript-pack by Second.
Latest: Version 1.5
By these scripts ArmA gets some new deep tactical aspects that hasn't been present is ArmA before: Suppression to AI. AI units now suffers from ammos flying all around them even if there receive zero casualities. So basically their skills are dropped down accoring their suppression level, their behaviour and combatmode is changed and eventually they will panic and flee. Firefights lasts much longer and he who has more firepower at his side will suppresses his opponents faster.
Version 1.5 Download-links:
Thanks to Ofpforum there also addon for it too. This addon adds suppression automatically to every groups. Just copy it to addons folder.
PBO from rapidshare
This might mess idea of some scripts, missions, addons. It also might end up whining errors in some missions. I don't know why or when.
Both these things are limitation of the scripts at the moment. But anyways, thanks to Ofpforum for this.
Version 1.25 can be found here... As i removed some stuff in v1.5 (two missions forexample).
OFPEC and yes i'm not second from my real name
Those missions RAC burns powder I & II are semi-unfinished, so there might be some mistakes in briefings and markers. Just replace suppression pack-folder in them with version 1.5's suppression pack-folder.
What's new since v1.25
-Most ugly bug in the whole wide world squashed/killed/exterminated
-reduced suppression levels to 3. I dropped panicing out, as it seemed to be there for nothing.
-All AI's have their individual skill level, so now experts and novices can be in same group.
-Tweaking suppression levels.
-removed west- and east-scripts, so they are not anymore compatible with v1.5
What's new since v1.1:
-Two extra example missions which i had fun playing with... No briefing added or anything.
-hints for missioneditors, how to do some things differently than usually
-Take cover-script (suppression_cover.sqs) for 'panic' and broken', which should make them to stick in cover better than default take cover
-Ability to disable all suppression scripts in mission by command 'disable_suppression_scripts = true'',
-Quite many thing have been changed/tweaked:
*Resistance of suppression is determed by skill level: Novices can't take much when experts takes many close shots before affected even little. and they recore from it faster... Experts and veterans recovers very fast from it if not under constant fire.
*Hints have been changed to be more readible
*When units have been shot at and gained suppression and recovered from it, their suppression resistance grows a bit, should model something like selfconfidence.
What's new since 1.0:
-Suppression-values have been tweaked
-Couple bugs fixed
-Added two valuesne which raises group's suppression-resistance and another let's unit only to get pinned down (determination).
-Little bit of optimizing
There's readme with file, that should explain some more about it.