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Thread: VBS2 Trailer!

  1. #31
    Master Gunnery Sergeant ParaGraphic L's Avatar
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    Makes you want to join the army to get your hands on this, now don't it?

    Amazing engine these guys build! The 3D-editor makes everything really way easier for the "amateur" mission makers. I've never seen tracers in reallife but from this trailer I did get the idea these things look how they supposed to, really immersive! And the interactions! WOW just such a great feature, not only the way they set up a road block but also the way you can interact with vehicles, just added ease and functions!

    One question though, the vehicle lights, how you turn on the turn-left-light? You kept moving straight so it was not something like pressing left makes the light go on.

    Nice one BIS, and Dyslexci any change I could get your job?


  2. #32
    Quote Originally Posted by (-=UOE.Txalo=- @ April 18 2007,12:52)
    Quote Originally Posted by (Pathy @ April 18 2007,11:20)
    Will try and put it onto youtube, providing BI don't shoot me, wait out. (this may take a while)
    any update?
    Youtube takes a long time to process videos, and i guess i should ask permission from BI before making it public? Don't think they'd mind, but you never know....
    If you're reading this, turn off your computer, step away from the internet, and go out and enjoy life to its max.

    PS. All UKF related queries to da12thmonkey. I don't do this crap anymore.

  3.   This is the last Developer post in this thread.   #33
    Warrant Officer Sniperwolf572's Avatar
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    Tracers and sounds really impressed me, but I think most of the other stuff can be implemented or is in ArmA one way or another.

  4. #34
    First Sergeant
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    Quote Originally Posted by (Pathy @ April 18 2007,13:11)
    Quote Originally Posted by (-=UOE.Txalo=- @ April 18 2007,12:52)
    Quote Originally Posted by (Pathy @ April 18 2007,11:20)
    Will try and put it onto youtube, providing BI don't shoot me, wait out. (this may take a while)
    any update?
    Youtube takes a long time to process videos, and i guess i should ask permission from BI before making it public? Don't think they'd mind, but you never know....
    ok, no prob
    Let BIS make the engine, the community creates the game.

  5. #35
    Quote Originally Posted by [b
    Quote[/b] ]eah its nice.. too bad they decided to keep the good stuff from us public.. i hoped this stuff BIS would of made into arma..
    did you consider that the 'good stuff' may have been developed seperately by BIA for their product?

    Quote Originally Posted by [b
    Quote[/b] ]Well isn't it possible just to cut a whole lot of the code directly out of VBS2 and put it in ARMA? Can't somebody who buys it do this?
    No, as that would be rather illegal

    Quote Originally Posted by [b
    Quote[/b] ]Feel a bit cheated as the only reason this stuff is left out of ArmA is that the military might buy it instead of VBS2
    well, does that seem absurd to you? How can you convince a military procurement team/minister/officer to spend a few million dollars on a total VBS2 package, when everything they want is already in ArmA. I think the phrase 'shooting ones self in the foot' would come into play there.

    Quote Originally Posted by [b
    Quote[/b] ]i'm sure that there is small chance some of VBS2 improvements "drops" to ArmA
    yeah, it wouldn't suprise me either... be an easy addition to any ArmA expansion. Minimal extra work and all that. Downloading the video now... might regret it if it makes me want a copy... don't really have $1500 to hand




  6. #36
    Could it be possible that BIS didn't release the tools for the ArmA community to secure VBS 2 sales, preventing that other companies (what was the name again) would try to offer sales of "games" using community-made content for professional training use?

    About all the stuff done for VBS 2: NOW we know what BIS has been up to the whole time compared to what was released with the first versions of ArmA...

    And wasn't Mapfact working on getting us a 3d real-time editor for ArmA? Guess the community is stepping into high-gear... Can't wait to see this trailer on youtube!
    "Why throw away your life so recklessly?"

    "That's a question you should ask yourself,..."

    "NO! It's a question you don't dare answer!"


  7. #37
    I assume you're referring to darwars - but to use ArmA they would require another commercial contract for it, I think they're still using OFP at the moment.

    Quote Originally Posted by [b
    Quote[/b] ]Could it be possible that BIS didn't release the tools for the ArmA community to secure VBS 2 sales, preventing that other companies (what was the name again) would try to offer sales of "games" using community-made content for professional training use?
    no, just sounds like conjecture and a conspiracy theory to me.

    Quote Originally Posted by [b
    Quote[/b] ]About all the stuff done for VBS 2: NOW we know what BIS has been up to the whole time compared to what was released with the first versions of ArmA...
    given the number of patches, I'd have thought that's what they were up to, leaving BIA to work on VBS2.

  8. #38
    Quote Originally Posted by ([ZG
    BUZZARD @ April 18 2007,08:02)]Could it be possible that BIS didn't release the tools for the ArmA community to secure VBS 2 sales, preventing that other companies (what was the name again) would try to offer sales of "games" using community-made content for professional training use?

    About all the stuff done for VBS 2: NOW we know what BIS has been up to the whole time compared to what was released with the first versions of ArmA...
    I think you're overlooking the fact that there is an entirely different team working on VBS2 elements. There is no conspiracy here like you seem to be thinking.

  9. #39
    Quote Originally Posted by (Messiah @ April 18 2007,14:06)
    I assume you're referring to darwars - but to use ArmA they would require another commercial contract for it, I think they're still using OFP at the moment.
    Yeah, that was the name of it, darwars...

    Well, I wonder if they would be offering the same content with ArmA but probably not, they'd have to wait so that the community would make addons for them to "steal" again, probably...

    As for the addon issue... as Rainbow listed the features of VBS:

    Quote Originally Posted by [b
    Quote[/b] ]*All Armed Assault game add-ons
    and

    Quote Originally Posted by [b
    Quote[/b] ]*Wide selection of ADF and USMC units and vehicles (over 200)
    Quote Originally Posted by [b
    Quote[/b] ]*A range of middle-eastern unit and vehicle representations
    etc etc etc...

    I might be wrong but unless there's a great discrepancy in terms of quality between both types of addons (ArmA's addons and VBS 2's addons), one could assume that they were made by the same team, and that a selection was made of what would go where - in any case, stating in a separate line that ArmA's contents is also present in VBS 2 can easily lead to someone making that assumption. I do not know for sure and of course could be wrong...

  10. #40
    Okay, I'm a bit confused here, isn't BIA just one guy? Now if VBS2 is a modified version of ArmA made by only one guy, that leads me to either belive that;

    A: BI is extremely incompetent in their work on ArmA.

    B: They are using hardly any resources on ArmA.

    C: Or there's an extremely huge demand for resources to be put into engine optimization for ArmA leaving little room for extra features to be implemented.

    I just don't get it.

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