Ok then its realy niceOriginally Posted by (Serclaes @ April 17 2007,18:54)
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Ok then its realy niceOriginally Posted by (Serclaes @ April 17 2007,18:54)
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170th Nighthawks dont quit
i always wanted this for mp sessionsdriving a car and letting the mates shoot out at road blocks when we do extraction plan B style
how do i make it work in my missions?
I'm assuming, it's the ArmA engine at work, when you are not touching the ground or any roadway lod, or when you are stuck in geometry in any way (thats why you can't turn around in confined spaces), you are not allowed to turn your character around, but you can move your arms around when you have your cursor floating zone on.Originally Posted by (Profe @ April 17 2007,19:59)
Now, for some reason, I'm not very happy with the behavior of the floating zone in ArmA, it feels very odd, so I've turned it off, which means, I can't get any movement with that besides vertical.
Has anyone actually experimented with roadway LODs on vehicles? I doubt BIS 5t has a roadway LOD in the back.
Yeah, that’s what I figured. Even if you don't use setdir to align the unit with the trucks direction, you still can't turn. But as there are no suitable addons as yet, with roadways and proper geometry, it’s just a guess.Originally Posted by [b
You could probably use the WeaponDirection command to detect the extremities of the players movement, to emulate the player turning by incrementing his direction + the trucks direction, with setdir. But I'm not sure how well that would work.
Hmm, it doesn't show anything in 3rd person...
Click here
Spoiler:
the getdir setset dir wont work..
ive tried it not sure about the new command but personally
i think it would be a total overkill and ingame way to laggy.
They do have videos showing it working with helicopters...Originally Posted by [b
Certainly not. This is just a setPos loop, it only works if there's sufficient room for the unit to stand/crouch (whatever anim you're using) inside of the vehicle without colliding with it's geometry, and since most vehicles don't have hollow geometry it's just not possible (and even if they did there's really no way to prevent collision unless there's a lot of clearance and not a lot of motion). Also, there is the problem that this doesn't work while actually inside of the vehicle (as in considered part of the crew, such as the result of a moveInCargo command or the Get In action), so if you're trying to find what vehicle the person is "riding on" it doesn't work with the normal commands. You would need instead to use some new functions, so other scripts and mission triggers would have to be made "compatable" with it. It also means you can't view the interior LODs of the vehicle, so as a result the external LODs would have to include interiors if you want to be able to see them from "inside" a vehicle, and that would make the models very laggy. So like all the other editing folk have said it's nothing to get excited about, it's the same old trick from OFP just being shown off with new ArmA freshness.Originally Posted by (Col. Faulkner @ April 17 2007,15:15)
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">They do have videos showing it working with helicopters...[/QUOTE]
You can clearly see that the unit jumps out of the seat after the chopper takes off and is being setPos'd to the side of it. It's still the same thing as the 5t truck example. The unit is just being "glued" to a relative pos on the vehicle, it's not realistic and it has many flaws. Not to mention that it is still a script that is keeping the unit from being thrown off or getting hit by the vehicle and ultimately getting killed, and scripts are always prone to failure, especially in MP environments where there's lag to consider.
I thought it was stated above that the player WAS colliding with the vehicle's geometry; that's why turning outside the float zone was impossible....?
Hence why it is an impractical method.Originally Posted by (dwringer @ May 01 2007,17:21)