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Quote[/b] ]
class CfgAmmo
{
class Default{};
class Grenade: Default{};
class MortarShell: Grenade{};
class UR_ammo_CLASS: MortarShell
{
..ammo data (hit value, minrange...)
airLock=1;irLock=1;laserLock=0;
model="PATH of ur missile.p3d";
};
};
class CfgWeapons
{
class Default{};
class Shell: Default {};
class Shell73 : Shell{};
class Shell105: Shell73{}; // vs soft AND armored target
class UR_SHELL_CLASS: Shell105
{
..ammo data (name, sounds, ..)
ammo="UR_ammo_CLASS";
initSpeed=100;
};
class Heat: Shell{};
class Heat73: Heat{};
class Heat105: Heat73{}; // vs armored vehicles
class UR_HEAT_CLASS: Heat105
{
..ammo data (name, sounds, ..)
ammo="UR_ammo_CLASS";
initSpeed=100;
};
};