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Thread: Noticed the reloading animations?

  1. #11
    Quote Originally Posted by (Jackal326 @ April 15 2007,13:21)
    Quote Originally Posted by (DarkGiver @ April 15 2007,11:42)
    Quote Originally Posted by (fireship4 @ April 15 2007,01:03)
    (...)
    I dont know about putting in proper reload anims, but i've already seen previews of a weapon pack where you can see the bolt of a weapon cycling as you fire it, very nice.(...)
    Really ? Which weapon pack ? because actually i didn't find how to add animation in arma for a weapon.. the only working technic i know is the old ofp one.. with the invisible part that appear with the muzzle flash to simulate mechanic part activity of the weapon.

    And same problem with the magazine.. in arma during the reload sequence the magazine become invisible anyone know how to do that ?
    I think fireship4 is referring to the SJB Weapons Pack thread where I recently showed a video of the M4A1s, where the ejection port actually moved. However, it was simply the old "zasleh method" from OFP, combined with the "Alpha Ghosting" 'feature'.

    After some discussions with Kyle Sarnik, and close analysis of the Wiki we have both come to the conclusion animations on weapons could be possible, and he's 'persuaded' me to give a pistol slide animation a go at some point. If/when I get it working I'll let you all know, and give further info on how its done.
    Hmmm very very very interesting... if you have more details about the anim.. tell us as fast as you can please ***

    And about the "alpha ghosting" feature.. can you explain briefly how to implemant that on the standard zasleh method ?

    Thank you in advance

  2. #12
    Warrant Officer Jackal326's Avatar
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    Well, its basically one and the same thing. You create a box with a very transparent texture (not 100% else it wont work, it needs to be 99.9% transparent so you can only just see it). Create a box around the bolt/slide/whatever you want to disappear when the weapon is fired, define the box as zasleh, and then play around with the alpha layers to get the slide/bolt/whatever to disappear. This will simulate the bolt/slide/whatever disappearing when the weapon is fired. This is basically what I did for the bolt on the M4A1, which gave the illusion that the ejection port was opening to eject the round's casing when the weapin was fired.

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  3. #13
    Quote Originally Posted by (Jackal326 @ April 15 2007,14:05)
    Well, its basically one and the same thing. You create a box with a very transparent texture (not 100% else it wont work, it needs to be 99.9% transparent so you can only just see it). Create a box around the bolt/slide/whatever you want to disappear when the weapon is fired, define the box as zasleh, and then play around with the alpha layers to get the slide/bolt/whatever to disappear. This will simulate the bolt/slide/whatever disappearing when the weapon is fired. This is basically what I did for the bolt on the M4A1, which gave the illusion that the ejection port was opening to eject the round's casing when the weapin was fired.
    hooo yes very ingenious.. i will try it immediatly thank

  4. #14
    Quote Originally Posted by (Jackal326 @ April 15 2007,14:05)
    [...]This will simulate the bolt/slide/whatever disappearing when the weapon is fired. This is basically what I did for the bolt on the M4A1, which gave the illusion that the ejection port was opening to eject the round's casing when the weapin was fired.
    All rather pointless with side ejection things, since the
    ejection slot is invisible to the firer, but the effect does
    look nice on things like Garands, M14s, Uzis and Tommy
    guns.

    As regards the reloading animations, In some ways (failing
    the possibility of weapon specific anims) ***I'd actually prefer
    if ***they just dressed their weapon down a bit and held it
    there while the reload sound played. The stupid spastic
    hand-waving they do now as a "reload animation" is starting
    to get annoying.

  5. #15
    I understand how ArmA does it's weapons models differently from from other games. But having different reload times would make it more realistic wouldnt it?

  6. #16
    One thing i loved about Arma was when i had the Demo a few months back & i was smearing the floor with newbs & "old pro's" alike on the LOL server I noticed i ran out of M249 Belt_box ammo but i had a 30rnd NATO mag & tried a reload, & it worked.. hehe just like the real! FN, (M249) although those 30 rounds go fast,

    And the Belt_Box dont get replaced by a top/side loaded NATO Mag, but it was cool all the same.



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  7. #17
    Quote Originally Posted by (Tic-Tac @ April 15 2007,19:11)
    I understand how ArmA does it's weapons models differently from from other games. But having different reload times would make it more realistic wouldnt it?
    So would having to tie your shoelaces...

    Maybe it (more detailed weapon animations) will make it in officially at one point, but getting the thing to run stably seems to be a priority right now.


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