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Thread: Iraq Modern Warfair COOP Mod

  1. #11
    Looking good
    “Behold the pale horse and the man who sat on him was Death, and Hell followed with him.”

  2. #12
    lookin' nice! but don't you write warfare with "are" instead of "air"?
    EVGA nForce 680SLI | Intel Core 2 Quad Q6600 @2.40GhZ | NVIDIA GeForce 8800GTS 512MB | Corsair DDR2 2048MB | HDD Samsung S-ATA 500GB | 22\" TFT | Logitech G11 | Logitech MX518 | TrackIR 4 Pro

  3. #13
    ^^ was just about to post the same thing .. looks good, loving the stryker!
    Good luck
    StryDa
    -StryDa-

  4. #14
    Oohh a Stryker with slat armour, very nice!

  5. #15
    would it be possible in arma to script an active armour protection? the thing that blows the rpg up before it hits the tank/apc

  6. #16
    i think so yes. i've seen people attach triggers to moving objects so they activate when in range, so it should be possible.



    Life fact: If you spell "mother" with a 'v' and an 'a', it's likely you're not fit to be one.

    why we're here: ***bf2

  7. #17
    hehehe good looking out guys

  8. #18
    Quote Originally Posted by ({9thinf}Ghost-IMW-Dev @ April 10 2007,00:00)
    HAHAHA will do
    We will have a few game modes that have never been made for a OFP mod
    i have a few screen shots of what will be seen on the mod as far as models

    This is a Stryker LAV fitted with Anti RPG armor (Slat Armor)
    img]http://img265.imageshack.us/img265/5153/stryker4rv1.th.jpg[/img]
    img]http://img265.imageshack.us/img265/5033/stryker3ew3.th.jpg[/img]
    img]http://img265.imageshack.us/img265/3664/stryker2ej7.th.jpg[/img]
    img]http://img265.imageshack.us/img265/2022/strykerhr5.th.jpg[/img]
    Wow, 200,000 polys? A little excessive for a game model.

    http://www.3dexport.com/details.php?...04&mode=search




  9. #19
    Hi m8y, I'm was want work with you in the project, But i have other MOD in ArmA About Iraqi too (WIP with my Friend), Also i will get Armed Assault Soon, Great Work m8 .




    Armed Assault's Battle of Fallujah
    Still have a hope for the project.

  10. #20
    Quote Originally Posted by (Ebud @ April 10 2007,17:57)
    Wow, 200,000 polys? A little excessive for a game model.

    http://www.3dexport.com/details.php?...04&mode=search
    Isn't that 2,000,000 polies?
    Click here
    Spoiler:

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