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Thread: Jonny´s Marines

  1. #1
    Gunnery Sergeant
    Join Date
    Feb 27 2005
    Location
    i am not a Gunnery Sergeant
    Posts
    561
    And here it goes again. Merry Christmas to everyone and thanks to all the helpfull comments i got over the last months
    Thats it, my marines are done and ready for release. Nothing really else to say about them at this moment. Just have a look at the screenshots and decide whether you want to download them or not.

    Enough talk. Here we go:




    one piece




    one piece

    More Pics:
    http://i81.photobucket.com/albums....-64.jpg
    http://i81.photobucket.com/albums....-18.jpg
    http://i81.photobucket.com/albums....-62.jpg
    http://suckysuckylongtime.com/jonny/fullsizeburns.jpg (Screen by burns)



    thanks to NSX for theese screens

    Quote Originally Posted by [b
    Quote[/b] ]Version: 1.5

    By: Johannes 'Jonny' Wagner (jowa89@hotmail.de)

    Requires Armed Assault V1.08

    TABLE OF CONTENTS
    ===========
    1. Credits
    2. Beta testers
    3. Version history
    4. Addon Description
    5. Classnames
    6. Installation
    7. Known issues

    1. CREDITS
    ===========
    Sniper Skull's mom for all the input, she gave me
    Wilco for his marpat reference photos

    2. BETA TESTERS
    ===========
    Blackdog's mom
    Oyman's mom
    Sniper Skull's mom
    SirChimp's mom

    3. VERSION HISTORY
    ===============
    1.0 (06-04-07) (official release)
    - First public release

    1.1 (07-04-07) (official release)
    - Fixed several bugs
    - varius config changes
    - added woodland marpat

    1.2 (11-04-07) (internal release)
    - Fixed bugs again
    - various changes on the normal maps
    - added new details to the textures

    1.3 (14-04-07) (official release)
    - Fixed the bugs of the bug fixes
    - various changes on the normal maps especially fitted to the FSBE AAV
    - added new details to the textures
    - added new FSBE AAV for the Force Recons

    1.4 (12-12-07) (internal release)
    - removed the Force Recons, aswell as all the older variants
    - replaced the old textures from 1.3 against new textures.
    - replaced all old models against new, custom made, models for all remaining variants.
    - added new nomex variants of the units
    - changed classnames
    - added classnames to readme.txt

    1.5 (24-12-07) (official release)
    - improved the ambient shadow textures
    - added new weapons for the squad, and teamleader (m4acog m4acog m203)
    - added groups
    - fixed nomex units
    - fixed various texture bugs
    - fixed the selections problems
    - fixed the problems with the faces
    - fixed the wound problems
    - fixed the problems with flawed selections in the shadow lods

    4. ADDON DESCRIPTION
    =================
    This Addon is representing modern US Marines as of december 2007
    *******************deleted********************

    5. CLASSNAMES
    =================
    Desert Units:

    joh_marineDBA Desert Rifleman
    joh_marineDGL Desert Rifleman GL
    joh_marineDME Desert Corpsman
    joh_marineDSA Desert Squad Automatic Weapon (SAW)
    joh_marineDAT Desert Anti Tank Gunner AT4
    joh_marineDAA Desert Anti Aircraft FIM 92
    joh_marineDSN Desert Designated Marksman
    joh_marineDSL Desert Squad Leader
    joh_marineDTL Desert Team Leader
    joh_marineDOF Desert Officer

    Woodland Units:

    joh_marineWBA Woodland Rifleman
    joh_marineWGL Woodland Rifleman GL
    joh_marineWME Woodland Corpsman
    joh_marineWSA Woodland Squad Automatic Weapon (SAW)
    joh_marineWAT Woodland Anti Tank Gunner AT4
    joh_marineWAA Woodland Anti Aircraft FIM 92
    joh_marineWSN Woodland Designated Marksman
    joh_marineWSL Woodland Squad Leader
    joh_marineWTL Woodland Team Leader
    joh_marineWOF Woodland Officer

    Nomex Units:

    joh_marineNBA Nomex Rifleman
    joh_marineNGL Nomex Rifleman GL
    joh_marineNME Nomex Corpsman
    joh_marineNSA Nomex Squad Automatic Weapon (SAW)
    joh_marineNAT Nomex Anti Tank Gunner AT4
    joh_marineNAA Nomex Anti Aircraft FIM 92
    joh_marineNSN Nomex Designated Marksman
    joh_marineNSL Nomex Squad Leader
    joh_marineNTL Nomex Team Leader

    6. INSTALLATION
    ============
    There are two PBO files in the .rar archive, which need to be extracted into your ArmeA/Addons folder.

    Put the following files in your addons folder:
    joh_marines.pbo
    joh_marweap.pbo

    Units can be found under "bluefor\desert Marines", "bluefor\woodland Marines" and "bluefor\nomex Marines".

    7. KNOWN ISSUES
    ============
    - None yet

    Please visit the Official Forums (http://www.flashpoint1985.com/cgi-bi.../ikonboard.cgi) for further updates and discussions of this addon.


    *************Disclaimer:*******************
    This is not an official Addon. Use it at your own risk.
    Editing or redistributing this addon, or any part of it, is not allowed in any way without my explicit, written, permission.

    Enjoy the addon!
    Download link:
    http://suckysuckylongtime.com/jonny/...es_1_5_rc1.rar (thanks to sniper skull for the mirror)




  2. #2
    Moving to A&M:C.

  3. #3
    Gunnery Sergeant USMC NEEDER's Avatar
    Join Date
    Jan 31 2007
    Location
    Fort Lauderdale, Florida
    Posts
    460
    Desert Marines Woot!!! Thank You!! They already come with m16's, they have awesome textures, and will go nice with Dry Sara!




  4. #4
    +1 WL for writing in all capital letters.

  5. #5
    Master Gunnery Sergeant
    Join Date
    Feb 26 2007
    Location
    England.
    Posts
    1,056
    WOW.. Nice..

    Reminds me of BF2.. ooops

  6. #6
    They look great, thank you and congrats .

    Wouldnt mind wood marpat too, to complement the pack and reduce dependencies and confusion..

    Shouldnt there be 2 reflective...something in the goggles strap (back)?

  7. #7
    Quote Originally Posted by (wika_woo @ April 06 2007,23:43)
    Reminds me of BF2.. ooops
    Stone him!


    Great addon Jonny
    Nothing else to say.

    REALISM! No, fuck that, FIRE THE LASER!

  8. #8
    Gunnery Sergeant USMC NEEDER's Avatar
    Join Date
    Jan 31 2007
    Location
    Fort Lauderdale, Florida
    Posts
    460
    Two Questions

    1 - Is it possible to replace these guys with the Acu Soldiers so we can play with em on campaign etc...

    2 - Now since your textures are so good, would it hurt to make woodland marpat?

  9. #9
    Quote Originally Posted by (USMC NEEDER @ April 07 2007,00:58)
    ..would it hurt to make woodland marpat?
    Certainly not him, but someone else


    To your other question: It´s possible, yes.
    But only w/o the weapon loadouts and you´d have to live with either modifiying your original characters.pbo which would make all future patching go fubar, or having the file duplicated in a modfolder which costs alot of disk space.




  10. #10
    Gunnery Sergeant
    Join Date
    Feb 27 2005
    Location
    i am not a Gunnery Sergeant
    Posts
    561
    Author of the Thread
    Quote Originally Posted by (USMC NEEDER @ April 07 2007,00:58)
    Two Questions
    1 - Is it possible to replace these guys with the Acu Soldiers so we can play with em on campaign etc...
    Yes it is just take the textures from the "JOH_DesMarpat\data" folder and put them into the "characters\data" folder.

    Quote Originally Posted by (USMC NEEDER @ April 07 2007,00:58)
    2 - Now since your textures are so good, would it hurt to make woodland marpat?
    I hope that i can release the woodland version together with a little bugfix and an updated readme tomorrow ***

    edit: bugger burns was faster...




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