The known Items:
1. I have an OPFOR base and a BLUFOR base (details on these bases do not need to be discussed).
2. Gametype is on the idea of Capture & Hold
3. I have 3 bases represented with a flag object FLAG (US) (they are named flag01, flag02, flag03)
4. To end the game 1 team must own all 3 flags/bases
I would like to make these flags show as neutral
Royal Sahrani (Independent) Flag:
flag01
init=this setFlagTexture "\ca\misc\data\jih_vlajka.paa" ;
flag02
init=this setFlagTexture "\ca\misc\data\jih_vlajka.paa" ;
flag03
init=this setFlagTexture "\ca\misc\data\jih_vlajka.paa" ;
QUESTION 1
Do I have these textures setup to look correct?
QUESTION 2
What do I need to do in order to make it so that each flag represents a base-size of 50 x 50 (AND) for a team to take it over they need to be in the zone for 10 seconds? ***I am guessing the flags with an added trigger element defining that 50x50 size, but I want to make sure...
If triggers are used do I use 2 per flag triggered by OPFOR and the other by BLUFOR? Also if a trigger is needed what do I enter in for the Conditon prompt and/or Activation prompt?
QUESTION 3
How can I make it so that when a team owns it, the other team can take it if they can get in the zone for 10 seconds? May go with question 2 ued in the countdown or timeout area. Need to know what to setup and how if that is the case.
QUESTION 4
How can I make it so that when 1 team owns all 3 bases the game is over?
Lets make it simple for now so that I can get this part working. My next phase will be internal team point scoring, but I don't care to get into that just yet.
Please do not point me to a script without fully explaining in specific detail how to use it. ***I have seen scripts and some are .sqs with no ending condition help. ***I need this explained in simple terms to help me and other mission designers understand the process.
This is part of the learning process so don't get upset if I come back with a question. ***I greatly appreciate any input given here.
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