maruk 80 Posted April 3, 2007 A public beta version of build 5143 (including client and dedicated server platforms) is available now. It requires original version of ArmA fully updated to 1.05 and it is a betaversion and not proper tested release. It's released to give us some more feedback for the full proper patch under development. See below for more details. It should work alongside your latest ArmA version, it should support all available language editions. However, any type of problems are possible and we strongly advice you not to download this patch unless you ready to face any such problems and still want to participate with testing and feedback that may help us to improve full official patch 1.07 that will be released later. Some of the changes in patch also needs tweaking of missions and data which are not present with this patch that provides only the updated binaries. NOTE: It's being reported that this patch doesn't work properly with Sprocket version but there's also a known workaround reported. It's also possible that for online download versions running the beta exe takes one activation. Be aware this may cause you problems! Download ArmA 1.05.5143 Beta Patch (48 MB) from: ArmA Patch 1.05.5143 PUBLIC BETA Or one of the mirrors: ArmedAssault.Info BIS.4Players.de armed-assault-zone.com armed-assault.de GamingSA.com Quote[/b] ]************** ArmA: Armed Assault BETA Patch 1.05.5143 README **************** ******************************************************************************* WARNING: THIS IS AN INTERIM PUBLIC BETAVERSION. IT'S NOT A FULL TESTED STABLE RELEASE. USE IT AT YOUR OWN RISK. THIS BETA VERSION IS RELEASED FOR PUBLIC BETATESTING PURPOSES ONLY. © 2007 Bohemia Interactive Studio. All rights reserved. This application will update your ArmA: Armed Assault with engine beta version 1.05.5143 www.bistudio.com SYSTEM REQUIREMENTS: ==================== ORIGINAL VERSION OF ARMA:ARMED ASSAULT 1.05. IMPORTANT: IF YOU HAVE ANY PREVIOUS VERSION OF ARMA (1.0, 1.01 OR 1.02), YOU NEED TO INSTALL OFFICIAL UPDATE 1.05 FIRST HOW TO INSTALL THE BETA ======================= Run the exe to apply the setup automatically. It will install all beta content to a mod folder "BETA" and STARTBETAPATCH.BAT to your ArmA directory (default is C:\Program Files\Bohemia Interactive\ArmA There's no uninstall option. To remove the beta you need to manually delete the "BETA" directory and STARTBETAPATCH.BAT from your main game directory. HOW TO RUN THE BETA =================== You still can run your existing ArmA 1.05 normally by the existing shortcuts and as far as we know, the beta shouldn't interfere with your game so even after you installed the beta you should be able to install this beta patch normally. To run beta 5143, you need to start STARTBETAPATCH.BAT in your ArmA game dirctory (defaul C:\Program Files\Bohemia Interactive\ArmA). BETA ==== This beta contains only engine update. It doesn't contain any data releated changes (like missions fixes), which may lead into strange results in gameplay as missions don't reflect any changes made in the engine. iT should be compatible with existing last official release 1.05 in multiplayer, however using it may also lead to some unexpected results. CHANGELOG ========= 5136 - New: -world=empty command line option for faster game loading (no island and no menu animation loaded) 5136 - Fixed: MP - command #exec allowed only for logged (not voted) admin 5136 - Fixed: UI - Tooltips are kept is screen safe area, not in the UI area 5136 - Fixed: MP - dynamically created helicopters handle "FLY" flag correctly now 5136 - Fixed: Peripheral vision are kept is screen safe area, not in the UI area 5137 - Fixed: Increased thrust when hovering stable in VTOL mode. 5137 - New: Player can use Eject to disembark the vehicle while leaving engine on. 5137 - Fixed: AI Strykers were not firing when player was not using iron sights / optics. 5137 - Fixed: Haze was too strong with large viewdistance. 5137 - Fixed: Reduced shadowing caused by the terrain. 5137 - Fixed: setTerrainGrid was not reset when a new mission was started. 5137 - Fixed: Dedicated server - after #reassign two players could control a single avatar 5137 - Fixed: In-game UI: RMB now sends target also to the units selected in the menu (when SPACE is holding) 5137 - Fixed: AI - Cars now can plan path through bushes (but tries to avoid them in Stealth mode) 5137 - Fixed: AI getting into player driven ship or helicopter was sometimes going to wrong position 5137 - Fixed: AI Ships now can reach shallow water (but very carefully) 5137 - Fixed: Ships - searching a place where to go for get in / get out improved 5137 - Fixed: MP - Type of remote objects was not sometimes recognized correctly (for example in function nearestObjects) 5137 - Fixed: head movement not visible on players in vehicle 5137 - Fixed: Freelook still forced when changing from cargo to secondary turret 5137 - Fixed: AI sometimes did not take off NVG after skipTime was used. 5137 - Changed: Less strict color coding for ping values. 5137 - Fixed: Explosions no longer cause any objects flying high. 5137 - Fixed: Some vehicles were not damaged when satchel charges exploded near them on the bridge. 5137 - Fixed: Man state was not updated frequently enough on some conditions (for instance two players in the same vehicle) 5137 - Fixed: Different selection of points where to get in / get out the ship 5138 - Fixed: Gear action, when inside vehicle, gear action use this vehicle as an items container 5138 - Fixed: Measures implemented to avoid textures being placed in AGP, which often caused degraded performance after prolonged playing. 5138 - Optimized: Grass depth of field is now performed only with Postprocess set to Very high. 5138 - Fixed: Muzzle flash texture is preloaded now 5138 - Fixed: Wounded player is stuck in the water. 5138 - Fixed: Getting into vehicles - both player and AI now handle correctly exact cargo position 5138 - Fixed: Fixed performance issue when using Postprocess Effect High (related to grass blurring) 5138 - Fixed: Ships - faster movement in shallow water 5138 - Fixed: Separate get in point can be defined for each cargo position 5139 - Fixed: function "selectWeapon" now switches character pose when launcher is selected 5139 - Fixed: function setMousePosition is working correctly again (broken when HW cursors was introduced) 5139 - Fixed: Releasing Alt in a vehicle should center view vertically 5139 - Fixed: Zoom out and initial zoom settings for infantry 3D optics and 1st person view 5139 - Fixed: Vehicles did not rearm when no ammo was remaining 5139 - Fixed: Mission editor - objects which cannot float are placed underwater now 5139 - Fixed: All input ignored after MP session left while chat window still open. 5139 - Fixed: UI - selector active row highlighting was clipped to controls group 5139 - Fixed: UI - wrong focus switching from expanded combo box (through click on the other control) 5139 - Fixed: Improved AI path following when moving slow. 5139 - Fixed: Improved AI car path planning in combat mode near roads. 5140 - Fixed: Multiple dedicated servers on a single PC - wrong port was shown in the title and reported to GameSpy 5140 - Fixed: Exhaust particle original position and speed improved 5140 - Fixed: VoN issues with server behind firewall fixed 5140 - Fixed: AI - heavy wheeled vehicles now can drive through bushes 5140 - Fixed: AI cars avoided water even when canFloat = true was given in the config 5140 - Added: function createMissionDisplay - Added: function joinSilent 5140 - Fixed: Vehicle commanding - after player switched to driver and then to commander, driver did not follow orders sometimes 5140 - Fixed: External camera of the soldier was placed inside objects sometimes 5142 - Fixed: Tracks were drawn under the bridge 5142 - Fixed: Salute and SitDown should work as toggle actions (also their radio protocol sentence fixed) 5142 - Fixed: MP - handling / reporting the current and maximum number of players was wrong sometimes 5142 - Fixed: UI - Gear dialog - weapon overview improved 5142 - Fixed: functions commandGetOut, doGetOut - units returns to formation when finished 5142 - Improved: Moving of external camera of the soldier is much smoother now @param cam in/out camera position relative to camBase @param focusPos focus point relative to camBase 5142 - Fixed: AI - path planning improved (more smooth transition between plans) 5142 - Fixed: Improved helicopters enaging targets. 5142 - New: Helicopter animation controllers cyclicForward and cyclicAside added. 5142 - New: User action ZoomOutToggle. Mapped to 2xNumpadMinus as default. 5142 - Fixed: Config entry predictSpeedCoef no longer needed - speed prediction now based on looped/nonlooped. This should help AI predicting solider movement in transitions like when seeing someone going prone. 5142 - Fixed: Improved target scanning for fast moving units. 5142 - Fixed: In-game UI - vehicle position icons in the status bar and commanding menu 5142 - Fixed: Map info (commands, friendly and enemy units) is now saving into game save 5142 - Fixed: On "Cannot create system memory surface: 8007000e" error, some memory is flushed which may help the game continuing. 5142 - Fixed: scripting function "magazines" ignore empty (virtual) magazines 5142 - Fixed: Buldozer crash - non-streaming landscapes not supported. 5142 - Fixed: Reduced virtual address space usage on computers with 1 GB or more of RAM. 5142 - Fixed: Eye adaption was reset when getting in/out of the vehicle (most visible with NVG) 5142 - Fixed: AI boat movement precision and path finding improved. 5142 - Fixed: AI vehicle braking now smoother. 5143 - Fixed: Slighty improved AI pathfinding in a non-uniform environment. 5143 - Fixed: Tides are now considered for AI path finding. 5143 - Fixed: Possible server crash during NAT negotiation 5143 - Fixed: Assigning roles display - clipping of enable / disable AI icon in list of roles 5143 - Fixed: Better movement of convoys on roads 5143 - Fixed: NV goggles eye accomodation was reset, when returning to a paused game 5143 - Fixed: Gear screen in briefing - magazines was multiplied sometimes 5143 - Fixed: Clipping of some briefings on the right edge 5143 - Fixed: Distant grass layer follows roads more closely. 5143 - New: New config value soundBurst to allow playing sound for each bullet in a burst Share this post Link to post Share on other sites