Page 65 of 115 FirstFirst ... 155561626364656667686975 ... LastLast
Results 641 to 650 of 1144

  Click here to go to the first Developer post in this thread.  

Thread: Evolution V1.0 Large scale respawn coop

  1. #641
    Serverside .rpt:

    *** Remote: Identity Lortsu2 transferred from 75:14 to 75:32
    Client: Object 3:314 (type UpdateMan) not found.
    Server: Object 75:33 not found (message UpdateDamageObject)
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdateMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdateMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdateMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdateMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdateMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdateMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    NAT Negotiation completed
    Client: Object 3:314 (type UpdatePositionMan) not found.
    Client: Object 3:314 (type UpdateMan) not found.
    Client: Object 3:314 (type UpdatePositionMan) not found.
    ================================================== =====
    Date: 05/01/07 ***Time: 22:20:53
    -------------------------------------------------------
    Exception code: C0000005 ACCESS_VIOLATION at 0054F865
    Version 1.05.5136
    Fault address: ***0054F865 01:0014E865 C:\Program\BohemiaInteractive\ArmA&#92 ;ArmA_Server.exe
    file: *** *** EvolutionV1.5a (__cur_mp)
    world: *** ***Sara
    Prev. code bytes: 53 FF 92 68 01 00 00 5F 5E 5B C2 0C 00 56 8B F1
    Fault code bytes: 8B 06 FF 90 0C 04 00 00 84 C0 75 04 FE C0 5E C3

    Registers:
    EAX:00000000 EBX:00000001
    ECX:00000000 EDX:00863F0C
    ESI:00000000 EDI:23495404
    CS:EIP:001B:0054F865
    SS:ESP:0023:01A8F370 ***EBP:01A8F390
    DS:0023 ***ES:0023 ***FS:003B ***GS:0000
    Flags:00010246
    ================================================== =====
    note: Minidump has been generated into the file C:\Documents and Settings\Control\Lokala inställningar\Application Data\ArmA\ArmA_Server.mdmp

  2. #642
    1.07 - Fixed MP crash sometimes happened after deleteVehicle on some person

    This will make a big difference. Thanks Devs.

    Thanks for posting the log Control. looks like its our old friend calling deleteVehicle on a person again.
    While in 1.5a many of the deleting routines are gone but some remain so that explains it.




  3. #643
    Master Gunnery Sergeant sv5000's Avatar
    Join Date
    Oct 18 2003
    Location
    Newcastle, Australia
    Posts
    1,185
    Thank you kiljoy.

    I took the plunge yesterday and tried ArmA online for the first time. I never played ofp or VBS1 online before, so this was a bit of a stab in the dark.

    Your map was what i got hooked on for about the next 7 hours or so.

    I had a ball and can see no reason why i will go back to bf2 (except for clan stuff)

    Many thanks
    "Culpam Poena Premit Comes"

    My BI Tour Of Duty
    OFP/OFP:RH/OFP:R/VBS1/ArmA/ArmA:QG/VBS2/ArmAII/ArmAII:OA/ArmAII:BAF/ArmAII:PMC/TOH/ArmAII:ACR

    Mig15bis update 2.1 http://www.armaholic.com/page.php?id=12278
    XMS pack for ofp:r - http://ofp.gamepark.cz/index.php?showthis=8008
    USMC/ADF Radiomen for VBS1 - PM
    AK-74m PSO for VBS1 - PM

  4. #644
    Quote Originally Posted by (shiner @ May 01 2007,15:41)
    I know this data storage tool was mentioned before, but has anyone attempted to use it to simply write the packed scores to a file?

    http://www.armedassault.eu/forum/vie...hp?forum_id=35

    Ideally there would be a script that every interval (say 15 minutes) that wrote the packed scores to a file. Then all you would need on a mission start is have a script that looked for the file and if found loaded the "saved" scores.

    Bingo, you have persistence beyond mission completion, resets, restarts and server crashes. In our servers case we have some people that will play 9 hours a day and always be in a cobra, and others that play less than an hour a day and never get to fly. Having a solution like this would allow the casual players to achieve ranks. I would imagine we would put a cron job in-place to delete the file contents at a set interval (perhaps weekly).
    The only down side to this tool is that for this to work the server will need to have this program running. Though it would be very simple to make it save the information and re-load when the map is loaded.

  5. #645
    @sv5000 Thanks, it's always a pleasure to hear someone enjoyed themselves playing evolution.

    @Nutty_101 I tryed to download it but the download link seems to be dead.

    To all good progress is being made on the next version.
    watch this space.

  6. #646
    Quote Originally Posted by (KilJoy [SFG
    @ May 03 2007,03:23)]@sv5000 Thanks, it's always a pleasure to hear someone enjoyed themselves playing evolution.

    @Nutty_101 I tryed to download it but the download link seems to be dead.

    To all good progress is being made on the next version.
    watch this space.
    Yeah, i moved some websites around. It works now. let me know if you need any help or what not.

  7. #647
    so, there's a version 1.07??

  8. #648
    Evo is running on lots of pubs but newbies make it a waste of time and effort most of the time.

    -Nobody teams up.
    -Rushers dump and destroy vehicles everywhere.
    -Repairing vehicles can take alot of time and nobody bothers to.

    Its not even hard to recruit two bots, put them in refuel and repair trucks and send them to fix the wrecks.

    Support vehicles end up being used for personal transport too, dumped and forgoten somewhere so the mission gets stuck.
    Newcomers see that there are no vehicles left and vote a restart, its a never ending loop.

    Anywhere this is being played seriously please let me know, Evo is an amazing editing achievement but i'd like to make the time spent playing more worth it.

    Seen and met a few good teamplayers but very few.. still had good times with this mission, thanks alot for all your hard work .

  9. #649
    Quote Originally Posted by (KilJoy [SFG
    @ May 03 2007,03:23)]@sv5000 Thanks, it's always a pleasure to hear someone enjoyed themselves playing evolution.
    I think many enjoy it.
    Very good work.

    Evolution now claims three spots on the missions played top 10 list.
    Players have spent a total of 98637 hours playing Evolution so far.

  10. #650
    Quote Originally Posted by (Heatseeker @ May 03 2007,12:28)
    Evo is running on lots of pubs but newbies make it a waste of time and effort most of the time.

    -Nobody teams up.
    -Rushers dump and destroy vehicles everywhere.
    -Repairing vehicles can take alot of time and nobody bothers to.

    Its not even hard to recruit two bots, put them in refuel and repair trucks and send them to fix the wrecks.

    Support vehicles end up being used for personal transport too, dumped and forgoten somewhere so the mission gets stuck.
    Newcomers see that there are no vehicles left and vote a restart, its a never ending loop.

    Anywhere this is being played seriously please let me know, Evo is an amazing editing achievement but i'd like to make the time spent playing more worth it.

    Seen and met a few good teamplayers but very few.. still had good times with this mission, thanks alot for all your hard work .
    Yesterday I played on the 1-8th server (?) with a guy who was above and beyond hardcore serious. He was already a Colonel and me a lowly Seargent and the map was down to 3 cities left when I joined. We spent a couple of hours plotting and recon-ing routes before we moved using AI as transport help , and i only had 2 instances of combat. At first i thought he was nuts and everyone who came in the server quickly left but i soon became highly immersed in this tactical sort of play which made survival more prized and deepened immersion. I would love to see DAC-like roving enemies on this map to deepen the danger.

    Great fun
    ~The bearly literate pugilist~

    Spoiler:

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349

    Accurate Wounds Arma 3: https://dev-heaven.net/issues/26350

Page 65 of 115 FirstFirst ... 155561626364656667686975 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •