Quote[/b] ]Version 1.0
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First release
experimental animation mod heavily based on options to allow a maximum of user customisation.
as a bonus it replaced several soldiers and weapons.
Version 2.0
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Second release
>>removed<<
**REMOVED : the dma lean pack is removed as i made new roll and lean adapted to the new anim pack.
**REMOVED : Ti0n3r soundpack to cut down the download size, after all anyone can get the soundpack they want.
You can find again the nice soundpack from Ti0n3r there :
http://www.flashpoint1985.com/cgi-bin....t=52126
>>fixes<<
**FIXED : east and resistance crew helmet bug (HYK and RHS based) appearing in view when the unit was in vehicle.
**FIXED : east and west officers hat bug (both HYK and RHS based) appearing in view when the unit was in vehicle.
**FIXED : east spetsnaz (RHS based one) hat appearing in view when the unit was in vehicle.
**FIXED : various minor model fixes due to odolexplorer "mloding" bugs.
**FIXED : using wrong pbo reference for the new crouchwalk as i forgot one.
**FIXED : Camel pilots face bug
>>improvements<<
**IMPROVED : crouch walking while aiming is now subject to a higher aimdispersion to reflect that it is less easy to aim.
**IMPROVED : rolling animation should make the player tired after a while to avoid an abuse of it.
**IMPROVED : redone roll and leaning to interpolate with the new animation pack smoothly
**IMPROVED : player or AI cant kill themselves anymore while sprinting and unfortunately hitting the fire key.
**IMPROVED : with AIAWARE enabled snipers,pilots,specops are more aware of surrounding than regular units
>>additions<<
**ADDED : whole new animation replacement pack specially done for this, total rework of the .
**ADDED : an ECP version so the mod can be played in the latest version of ECP.
**ADDED : an SLX version so the mod can be played with the latest version of SLX
**ADDED : option allowing running with the AT on shoulder on 4 directions, AI capable of running forward.
**ADDED : option to have a larger field of vision
Version 3.0
------------
Third and probably final big release as i am totally fed up with this
>>removed<<
**REMOVED : the SLX version of the config , the SLX mod is too unstable on my system.
**REMOVED : removed the SANC_ALTRUN and SANC_ALTSTEP , those 2 options serve no more purpose.
**REMOVED : removed the tweaked RHS VDV models for the east alternative, tweaked RHS GRU takes the lead.
**REMOVED : FacePlant civilians , as their textures were too different from the civilians they were replacing
**REMOVED : the foot step sound played when the player was leaning or AT stance changing.
>>improvements<<
**IMPROVED : reworked a bit some of the animations to fix some visual problems.
**IMPROVED : the burn script create now 1st an explosion in the case you use the non destroyed model option
**IMPROVED : reworked the visual parts of all the soldiers models from west,west alt, east, east alt and resistance.
**IMPROVED : when using the patrol option the soldier is now able to get the rifle in hand a lot quicker
**IMPROVED : new intro for each island, lighter
>>fixed<<
**FIXED : forgot NVG proxy on some LODs in several models
**FIXED : shadow on several soldier models that i just forgot to enable in their correct lods
**FIXED : removed the line legs="legsNo"; in some anims (like the leaning) that prevented legs to adapt to terrain not flat
**FIXED : some minor bugs in the ECP and light versions of the GRAA modpack
>>additions<<
**ADDED : the content of each 6 bonus update that were done for the GRAA modpack version 2.0
**ADDED : option allowing to use a run&gun possibility or to run with weapon pointing down (new anims)
**ADDED : option allowing to use "weapon on back" stance or "patrol" stance without having to change the Anim.pbo
**ADDED : RHS GRU models reworked a bit to be the alternative east forces according to option selected
**ADDED : option allowing to use MAP weapon sounds or BIS (or any Sounds.pbo) weapon sounds
**ADDED : BIS civilians are back, but all have now Llauma head model to fit the mod.
**ADDED : and so civilans have now wound textures back to them.
**ADDED : option to allow put/take from the crouch position without having to stand up first
**ADDED : new option allowing to use a 3rd person view closer to the player
**ADDED : new option allowing to launch grenade from crouch stance
**ADDED : new option allowing to lower the rifle / go relax stance when crouch and standing
**ADDED : new option to use a second resistance set or the one already implemented, the difference being the camo
**ADDED an ECP , a light and 2 MP versions of the config.