<span style='color:red'>WARNING!!! THIS VERSION IS OUTDATED PLEASE USE THE 1.8 PLUS! HOTFIX VERSION AT THE BOTTOM OF THIS POST</span>
<span style='color:red'>ArmA Group Link II Plus! Enhanced and Converted for Armed Assault</span>
I proudly present the God of all Script's ArmA Group Link II Plus! made by toadlife modified and enhanced by KeyCat
Enhanced and Converted for ArmA by SNKMAN
Credits: OFP 1.91: toadlife, Kegetys, Kriegerdaemon
Credits: ArmA: =\SNKMAN/=, ZoneKiller
Special Thanks: KyleSarnik, Solus
AI Features:
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AI Enhanced
AI Call Reinforcement
AI Call Artillery
AI Mount, Unmount Vehicles and Choppers at the target position
AI Unit's in Choppers do Paradrop or Unmount at target position
AI Drop Smoke for cover while Unmounting
AI on feet also drop Smoke for cover if the come into a fire fight
AI react to Gunfire
AI react to suppressed fire
AI perform house searches at target position
IMPROVED in v. 1.8 Plus:
AI / Player random Idle, injured, detect , behaviour and some more Voices fit to the situation
AI Captive If some things match a situation enemy units will surrender.
How to use:
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See "ReadMe.txt" and "ReadMe.v.1.8.Plus!.txt"
ArmA Group Link II Plus! package contains:
ArmA Group Link II Plus! Script
ArmA Group Link II Plus! Voice.pbo
Example Mission
Readme ( How to use )
Readme ( What's new )
Fixed in v.1.8 Plus!:
- Artillery: Enemy group's will only call for Artillery if none of their own group's are in a specific range of the target group. by =\SNKMAN/=
- Grenade Launcher detect range
Improved:
- Voice: Improved the ArmA Group Link II Plus! script with random Idle, injured, detect , behaviour and some more pretty nice Voices fit's to the given situation.
Sound's used from Armed Assault by =\SNKMAN/=
New Feature "BETA":
- Captive: It's now possible to get captives if the situation matchs some point's.
If you got captive units they will try to escape, if you looses them from the view or if a helpgroup is nearby
the captive units they will try to escape and join the helpgroup. By =\SNKMAN/=
How to use the AddOn:
- The only reason why you need the AddOn is becouse i could not find all the correct Voice classes.
I will change this if i find enough time to look for all thouse Voice classes
- You can simply put the "ArmA_Group_Link_II_Plus!_Voice.pbo" into your "ArmA\AddOns" folder or use a MOD folder to load the voice config.
Up next:
- Enhanceing and optimizeing of the Voice system.
- Enhanceing the captive script, so all group's friendly to the captive unitss and in a
specific range to the captive units will let the captive units join their group.
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<span style='color:red'>WARNING!!! THIS VERSION IS OUTDATED PLEASE USE THE 1.8 PLUS! HOTFIX VERSION AT THE BOTTOM OF THIS POST</span>
Mirrow: <span style='color:red'>ArmA Group Link II Plus! v.1.8</span>
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<span style='color:red'>ArmA GroupLink II Plus! v.1.8 HOTFIX</span>
Fixed:
- Lag: Fixed and removed some part's of the ArmA Group Link II Plus! script which creates lag.
- Voice: Changed some sounds and Voice timings for a more realistic atmosphere
Improved:
- Voice: Improved the ArmA Group Link II Plus! script with random Suppressed, Detect and Killed Voices fit's to the given situation.
Sound's taken from Armed Assault by =\SNKMAN/=
Removed:
- Voice: Get in, Get out
Up next:
- Enhanceing and optimizeing of the Voice system.
- Enhanceing the captive script, so all group's friendly to the captive unitss and in a
specific range to the captive units will let the captive units join their group.
Well i'm sorry about the 1.8 Plus! release seems like some part's of the script specially the eventhandlers created a lot of lag on bigger missions.
I now changed some part's of the script to run on the player's side only to get ride of the lag.
I hope this release will slove all your problems you had with Plus! v.1.8
Thank you very much for the replay's and interest.
Enjoy.
Mirrow: <span style='color:red'>ArmA GroupLink II Plus! v.1.8 HOTFIX</span> Latest Version!
Mirrow: <span style='color:red'>ArmA GroupLink II Plus! v.1.8 HOTFIX</span> Latest Version!
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omg this works great and somehow a.i is really much faster at taking me down one squadm ember at a time or more
btw anyway that boats and aircraft can be part of enemy groups that are in the script? Would be cool if shit really could get bad and your team would get attacked by a su34 bomber dropping lgb's around you 