Results 1 to 5 of 5

Thread: SetAccTime -- Bullet Time?

  1. #1
    How can I create a trigger, than once a soldier fires... Time slows down. And when time does slow down, what value is small enough to catch a bullet in midair with a camera?
    My ARMA2 Movie Film: http://www.youtube.com/watch?v=dTw38KXsiyk (Base Attack 5!)

  2. #2
    Bullets travel at thousands of feet per second so you would need to use 0.001 or so. However, I don't believe the bullets themselves are modelled except as a red/green blob at the end of a tracer.
    Author of PVPmissionWizard ArmA2FPSAnalyser AddonChecker and ... squint

    Tools homepage

    Crosseyed and Painless - a blog about my ArmA2 developments



  3. #3
    Master Gunnery Sergeant
    Join Date
    Dec 18 2005
    Location
    Adelaide, Australia
    Posts
    1,306
    Add a fired event handler to the unit.

    Assuming ArmA is like OFP, bullet rounds have no graphical representation other than the tracer streaks. They do however work as a continuous swishing aerodynamic sound source.
    [self-promotion]
    OFP:R Island : Rezina
    [/self-promotion]

  4. #4
    use bulletcam II linked in this thread further down.

    but be aware fired eventhandlers can be affected by settings above normal on rifles in single fire mode.
    in otherwords they dont trigger .

  5. #5
    Master Gunnery Sergeant
    Join Date
    Nov 12 2003
    Posts
    1,393
    Author of the Thread
    Bulletcam II?

    Linked? Where?


    This "eventhandler"... So it would look like...
    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
    SoldierName addEventHandler &#91;&#34;Fire&#34;, setAccTime .0001&#93;
    [/QUOTE]
    ?




Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •