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Thread: animation browser

  1. #1
    I don't no if anyone needs this, but heres a little thingy to browse through different player animations.

    Usage: Place .pbo file to your mission folder and load mission.
    Use action menu to select which animation to play. For quick reference, number in front of the animation name represents the line number on this file.

    "Play all" does not work ..yet




  2. #2

    Thumbs up

    it sounds good, i will check it, thx a lot!
    As Confucious never said... \"If AI can't go to your chopper... maybe AI hasn't got his legs yet\".

  3. #3
    If you want to find a specific animation, I recommend this little loop:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#start
    hint format &#91;&#34;%1&#34;,animationstate player&#93;
    ~0.01
    goto &#34;start&#34;[/QUOTE]

    It will display the current animation of the player in the hintbox, and you can take a screenshot or write it down somewhere.

  4. #4
    Master Gunnery Sergeant
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    Quote Originally Posted by [b
    Quote[/b] ]It will display the current animation of the player in the hintbox, and you can take a screenshot or write it down somewhere
    I&#39;m working on that list for two weeks now. (in Excel)




  5. #5
    Staff Sergeant
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    This has already been done, There is a demo mission where you can select any anim you want and watch the player on screen execute the move.

    A search of this forum should find it.

    Cheers
    GC

  6. #6
    Private First Class
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    Author of the Thread
    Quote Originally Posted by (Cloughy @ Mar. 26 2007,15:07)
    This has already been done, There is a demo mission where you can select any anim you want and watch the player on screen execute the move.

    A search of this forum should find it.

    Cheers
    GC
    Umm.. yes I linked demo mission in my first post I read from some another thread that there was that kind of mission already, but could not find it so I made one myself.

    On my mission, player can choose any animation and animation name is also shown on the screen (along with the linenumber of moves.txt linked in fist post). List is really the same as in biki, just removed whitespaces.

    Atleast I&#39;ve find it useful to find animation which I wan&#39;t to use.
    I only have to write down the number of animation. Then, I have moves.txt open in text editor (linenumbers shown). From there it&#39;s really fast to copy & paste animations to any script where I need them..

  7. #7
    Is this the one you&#39;re looking for?

  8. #8
    Private First Class
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    Oct 22 2001
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    Author of the Thread
    Quote Originally Posted by (Kronzky @ Mar. 28 2007,03:06)
    Is this the one you&#39;re looking for?
    Nice&#33; thanks&#33;

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