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Thread: M4 mods

  1. #1
    Sergeant Major -Puma-'s Avatar
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    When I first played the game 1.00, I was shocked to see that the m4 mods didn't actually work. I searched all over the net to fond out if there's a keybind to use eg. flashlight, wich is modelled in the
    m4 "sopmod" , and laser range finder, but didnt find anything and came to conclusion that they don't work.

    So the Q is do any of u know if bis is making em work, in future patches

    If not then maybe we have to make em work ourselves

  2. #2
    I dont think that BIS will implement flashlight or laser.... well, Im quite sure they wont.

    They released 3-4 patches since 1.00 andt thus had the opportunity to fix that and didnt, and this is no bug actually.

    As for the community made M4's PLEASE DONT....
    Remember Flashpoint beeing invaded and overrun by self made M4s.

    I could throw up when I hear M4 ...

  3. #3
    Quote Originally Posted by ([CS
    SOBR[1st-I-R] @ Mar. 23 2007,06:44)]I dont think that BIS will implement flashlight or laser.... well, Im quite sure they wont.

    They released 3-4 patches since 1.00 andt thus had the opportunity to fix that and didnt, and this is no bug actually.

    As for the community made M4's PLEASE DONT....
    Remember Flashpoint beeing invaded and overrun by self made M4s.

    I could throw up when I hear M4 ...
    Well, then it's a good thing you don't have to download those addons. Don't you love the whole concept of 'choice'? Quite fascinating, isn't it?


    Arch.

  4. #4
    It would be great to have the above mentioned M4 Mods working, hopefully one day either BI or the community can figure something to turn them on .

    One thing that did surprise me though is the lack of pimped out weapons in ArmA , you actually get more M4 mods in Americas Army. I'm not talking unrealistic stuff but things like an MP5 with an aimpoint and laser range finder etc.. Its not a show stopper or anything especially considering that there are mods being developed with some pretty tripped out weapons but its just a little surprising as I never came to ArmA after playong OFP.

  5. #5
    Warrant Officer
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    Lol just the title of this thread brought me back to the days of OFP M4 syndrome
    Original OFP-er and 'old' on here, with little to no idea what's going on these days, so go easy on me. Cheers mate!

  6. #6
    They're not usefull since you can have crosshairs enabled and use nvg's.
    Its also more complex than what it sounds because of a.i. and other things like performance and poor artificial lighting behaviour.

    Person A says it would be nice to have a working flashlight atachment.

    Even with it being far from remotely usefull BIS implements it.

    Persons B, C, D... open countless threads saying how stupid it is for the a.i. not to detect the player if he aims his tac light at their faces, they demand it to be fixed asap, they say the game is terrible because of this and will uninstall it and the usual stuff .

    ArmA's gameplay doesnt need tac lights .

  7. #7
    Sergeant Major -Puma-'s Avatar
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    Quote Originally Posted by (Cosmonaut @ Mar. 23 2007,15:36)
    It would be great to have the above mentioned M4 Mods working, hopefully one day either BI or the community can figure something to turn them on .

    One thing that did surprise me though is the lack of pimped out weapons in ArmA , you actually get more M4 mods in Americas Army. I'm not talking unrealistic stuff but things like an MP5 with an aimpoint and laser range finder etc.. Its not a show stopper or anything especially considering that there are mods being developed with some pretty tripped out weapons but its just a little surprising as I never came to ArmA after playong OFP.
    Because of Americas Army, I was thinking the whole mod thing.
    Armed Assault being the "ultimate military sim" , 1 would think we could mod ( i mean install) parts to our weapons, like IRL.
    The biggest letdown in ArmA was, that laser rangefinder and flashlight didn't work
    Instead we got all the basic stuff like supressor, and 2 scopes.

    IM hoping if Jackal could get this stuff to work in his weapon pack,
    I like the bi-pod he made, so all hope is not lost

  8. #8
    People lets choose the correct forum to post in.
    Editing/Modding/Scripting question? Head on over to OFPEC

  9. #9
    It seems that there are so many variants built onto the M4
    system that one could mod' from now until the cows come
    home and still not cover them all. I don't really see how
    a multiplicity of M4 mods harms the game.

    Quote Originally Posted by [b
    Quote[/b] ]
    One thing that did surprise me though is the lack of pimped out weapons in ArmA [...] things like [...] an aimpoint and laser range finder etc..
    I was a bit disappointed that more modern high-tech military
    kit wasn't included "out of the box". In fact the level of
    technology in the game is no further advanced than
    Flashpoint's (ie. mostly about equal to that of the 1950s or
    early 1960s - with image intensifiers being the highest
    technology). ***Where are the laser range finders, the thermal
    imaging sights, missiles that actually guide, the recce UAVs?
    Where, in other words, is the modern battlespace? ArmA may
    as well be about the Korean War!

  10. #10
    Sergeant Major -Puma-'s Avatar
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    Author of the Thread
    agreed, would it be cool if SF had the option to mount the bigass IR scope in M4/m16, and infantry's eg. shotgun, front handle, flashlight??? Right now it's just lame: every1 uses acog, with m203,
    or sniper. The real shame is that the flashlight is right there under ur sopmod, but can't ##/&% use it lol




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