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Thread: Voting - Ticket System

  1. #21
    @Suma

    it works ...
    but 5 sticky issues are always on top .. because they are sticky

  2.   Click here to go to the next Developer post in this thread.   #22
    BI Developer Suma's Avatar
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    Error on my side: I had some filter set from before, which I have forgotten about, but the server did not. There were no voted issues satisfying the filter.
    Ondrej Spanel, BIS Lead Programmer

  3. #23
    About possible "abuse" of voting:

    Assuming that some BTS users would abuse the voting by
    organizing voting to push a certain issue and ask/force users to give highest vote to a certain TT I guess that can be avoided by:

    - selecting the votes you are interested in which means (if boecko can make that filtering on user name lists) for editing&scripting TTs BI should be able to assemble a list/several lists of users also engaged in mission editing/addon making/island making which have a name already. If BI for example gets the opinion that I vote for every bullshit I can excluded from that list. It is a kind of racism, but it would help a lot.

    So BI should be able to assemple several usergroups(lists) which are not related to any query as such. It should be possible to give this list a name. If BI makes a query for a certain bug/category/all bugs, they should be able to see the scoring based on all users and based on the selected usergroups.
    Hence BI could have a telling view how different users would think about a certain issue.

    @boecko: feasible?
    @BI: would this help?

  4. #24
    @I&C

    no too much rocket science. .

  5.   Click here to go to the next Developer post in this thread.   #25
    BI Developer Suma's Avatar
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    I think we can wait for I while to see how much abuse there will be and not waste effort now on fixing problems which perhaps never come real.

  6. #26
    If a voting system is in place for bug fixes, does this mean we should promote the benefits of fixing specific bugs on the forums? In order to try and gather enough popular support, to get a fix applied by BI?

    Describing a bug for developers is not the same as describing the benefits a bug fix may bring.

    Cheers

  7.   Click here to go to the next Developer post in this thread.   #27
    BI Developer Suma's Avatar
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    Voting for meta issues, like http://bugs.armed-assault.net/view.php?id=2202 , makes no sense to me. We are unable to fix meta issues, only real individual issues.

  8. #28
    Quote Originally Posted by (Suma @ April 10 2007,12:29)
    Voting for meta issues, like http://bugs.armed-assault.net/view.php?id=2202 , makes no sense to me. We are unable to fix meta issues, only real individual issues.
    I thought about that, too.
    But on the other hand, why not?
    I describes the wish for improvement in that area.

    The normal player would say:
    "The AI Pathfinding could be better"
    He doesn't say:
    "The AI should be able to cross the bridge in sector XY"

  9.   Click here to go to the next Developer post in this thread.   #29
    BI Developer Suma's Avatar
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    Why not? Because the feedback is not specific enough to allow for useful decision making, instead they make the decision making even harder. The "AI pathfinding" is a parent of 20 issues, some of them seem to be important, other not. Such usage seems ill-defined and not well formalized to me. What should I do with them? Solve random one of them, or the most voted one, or the most priority one? And if I do this, what should happen to the voting score of the metabug? In reality, it will stay the same until all sub-issues are fixed, which is probably not what the voters intended.

    I hereby declare I will ignore the voted metabugs, as I do not know what could I do with them, and I perceive them as a noise only.

    Quote Originally Posted by [b
    Quote[/b] ]The normal player would say:
    "The AI Pathfinding could be better"
    He doesn't say:
    "The AI should be able to cross the bridge in sector XY"
    This very example shows what is broken in such usage. When user votes "The AI Pathfinding could be better", while having "AI on bridges" in mind, it will little help him if we will fix "AI fails to find a path between some objects and/or vehicles".




  10. #30
    shouldn't this link: http://www.mantisbt.org/bugs/view.php?id=668 be on 1st post?

    would make easyer to vote if forbiden links were removed, updating 1st post

    ARF!

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