Errr.. it does here. Any suggestions for hosting?Originally Posted by [b
Cheers
Edit-found an additional host. In theory...
Errr.. it does here. Any suggestions for hosting?Originally Posted by [b
Cheers
Edit-found an additional host. In theory...
Guerilla Warfare
Guerilla Warfare forum thread
Dynamic War
Dynamic War forum thread
Armaholic
E6400@3.2ghz/Intel BX2/6gb corsair/ATI 4890/Antec P180/Vista x64
Best value upgrade for AAII = 8gb crucial USB stick for official addons & 4GB sandisk USB stick for 3rd party addons, cost around £25 and made the game silky smooth!
Alreet there these are my ideas of what could happen with this (having played the original in ofp i have a fair idea that it can all be done)
Gonna try and make this myself but feel free to nab the ideas cause i'm so busy at work yadda yadda yadda, really is one of the best things to come out for OFP/ArmA as it is so flexible and easy to configure, and very well converted i have to say.
-Make more of a distinction between mission types and locations.-
To create an atmosphere of "Please give me a nice patrol in the South, i don't wanna go to the North Momma" which as suggested means bringing back the patrol mission type all over the South, but only either spawning a few enemy specops or very rarely a large attack to keep you on your toes.
-Spawning a few enemy toops as well as civilians in medium to large enemy cities.-
So if your cut off ie your extraction chopper is shot down or whatever then players will have to avoid built up areas, unless they are desperate for a car!
-"Attempt" to progress the war with front lines moving forward-
Thinking about turning it into more of a campaign style format, meaning depending on how well or badly you are doing after the first say..5-10 dynamic missions, it will load up the next set of missions (in a seperate pbo), allowing three things
- first - you can be more specific with your dynamic mission placement to the period of the war ie if South Sahrani is secure then there wouldn't be a search and destroy mission in Samato or downed blackhawks way into friendly territory. You can then place your missions where you think frontlines, supply bases, defensive points, officers, patrols would be.
- second - you can move the frontlines of where people and vehicles patrol so it seems like they are moving into captured territory and patroling, also moving the players base forward and changing where you are supplied from etc as would happen (c'mon who wants to be stuck in a stuffy airport all year lol)
- third - it would then be possible to insert single missions before or after any dynamic period, meaning more cutscenes, information on situation etc.
-More and varied support options depending on rating-
Cobra, harrier lgb or close air support, spec ops, armour, varied arty (smoke, flares, different calibres and types), for real high ranks or certain mission types incorporate the Mando Missiles for real flexibility on hitting targets with Mavericks, retarded missiles, even anti air missiles (and probably any you can think of, he's done a great job).
-Assign specific friendly teams to smaller areas of patrol-
This is so you have a chance to get used to where friendly units patrol should you ever need to hide behind them if you are in trouble. Also in each patrol area they have a small base or camp of some kind (also add different unit icons to a flag in the bases so you even get used to where different units move to when the campaign evovles).
Got loads more ideas but really need the toilet so definately not now, what do you think people any good, throw myself of a cliff, take a lie down.
Bootleg![]()
your entire reply is fetish, worthless. get lost
My favourite reply to one of my posts
I found a bug :-D. I am surprised to, since it is so easy to get. If you save the game and try to load it up again to pick up where you left off the game CTDs just before the loading finishes.
I was always a huge fan of the dynamic missions and campaigns, I'll be sure to check this out, much thanks![]()
If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!
Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.
Use the savegame in the Radio menu, that was a bug with all dynamic missions IIRC.Originally Posted by (Dylan @ Mar. 29 2007,02:37)
I've now got the patrol mission working and taken on board the suggeston about keeping areas distinctive, patrols will only happen in the south, most other missions will happen in the north.Originally Posted by [b
Not sure if I'm up to thatOriginally Posted by [b
I like the ideas but they're a bit beyond what I planned for this mission, to be fair though I haven't planned that much, my main aim was to get it working!Originally Posted by [b
I spent yesterday getting the Mando Missiles to work amonst other things, I have yet to incorparate any "rating" type options and currently air units don't seem to engage ground targets so I'm not putting too much energy into getting chopper support working. I may look at doing some sort of bombing raid support but I'm not sure if you need it with the Mando Missile support!Originally Posted by [b
Yep, not a bad plan, again I'll keep them to the south and the numbers down.Originally Posted by [b
@Dylan, as Teliko mentions, you have to use the savegame option in the radio between missions, although thanks for mentioning it, I don't think I put anywhere in the readme that the game would crash if you do use AA's savegame.
Cheers for the feedback, there should be 2 new versions up at the weekend, a standard one and a "lite" version with very few troops patrolling to reduce lag.
Cheers
very cool and intense missions.
Major shop stopper is, CTD after a time. Mostly when I return to base, and guess what: game crashes before I can save.
Strange since that's the first time I had a CTD in ArmA since the beginning of version 1.00.
The only mod I'm using is FDF sound mod. But I don't think it causes the crashes since in no other mission/campaign it did.
Any idea what it could be?
Can you then please allow us to then save the game using the radio whenever we please? I can save and load while playing, but the power went out earlier after I saved, so it overwrites the 'auto' save produced by the radio. Also it is quite inconvenient as missions can take a while, and sometimes I need to get up and go do things.So saving like I would in any other situation would help me when I die, but a show stopper when I have other things going on.
Originally Posted by [b
Nope, sorry. I've had only one CTD I think whilst testing but it wasn't repeatable. Maybe I have too many variables, this always caused OFP to crash. Any pattern you can see? A certain mission type?
I think that would defeat the point, the savegame between missions is to try and stop the crashes associated with saving while a mission is running. It seems scripts can still be broken when the game's saved. Sorry, I think that's beyond me. Go and hide in a bush if you have to get up and do things.Originally Posted by [b
Cheers
I have played this a bit in multiplayer it dosnt really work properly heli wont work as its meant etc - but its really good fun!!!!!! Its so much better playing with people when you dont have to end after every mission but can RTB and get a new one- if anybody can get this to work properly in multiplayer it will be a blast.