I filmed my friend pretending to be AI in Armed Assault!
He's pretty good!!! Don't you say?
Well here's the video. It's rated R for realism.
http://youtube.com/watch?v=ovAAwe_LZ1s
I filmed my friend pretending to be AI in Armed Assault!
He's pretty good!!! Don't you say?
Well here's the video. It's rated R for realism.
http://youtube.com/watch?v=ovAAwe_LZ1s
![]()
Hahaha! Just add the blank stare and the odd blink and you've got it, man!![]()
Ok, let's put you in the situation.
Your in middle of nowhere, no cover, no friendly troops, with only a rifle. Then you get shot at. What do you do?
But yes, that is what the AI acts like some of the time. I have had them sneak up on me when sniping or surrounding me, but nothing groundbreaking.
You should double click your friend and type: this setunitpos "stand" in his init line.
Your friends a.i. isnt bad, it just needs better editing.
actually it's "up" not "stand" as far as I know, and the editing should be done by the makers of the ai ;pOriginally Posted by (Heatseeker @ Mar. 20 2007,19:37)
Actually what's fundamentally wrong with that (assuming you
are lampooning their behaviour when in contact with the
enemy)? smellyjelly is right. A contact out in the field really
does consist of a scrambling nightmare of flinging
yourself to the ground, firing a couple of rounds, getting up
again, running to the next cover, flinging yourself down again
(repeating as necessary) and it's absolutely and totally
knackering!
The biggest real problem is that when the ArmA bods hit the
deck it is rarely behind any sort of proper cover, and they
often tend to forget the cardinal rule "No movement without
fire!".
I try to keep out of built up areas in ArmA because the
deficiencies in the AI are thrown into stark relief there, but
I do seem to recall someone said that they appear to stay
on their feet more when they are inside buildings.
To really legitimately lampoon them your actor would have to
portray firing a machine gun from the standing unsupported
position, in the middle of the road, firing single shots, with his
hand stuffed up the gun's ejection slot! The fire support
gunners drive me batty in this game, they really do! ***![]()
I've started to use 'stealth' in almost everykind of combat-situations. Thay atleast try to keep themselves down. I've written this note (different language thou) and attached it to my monitor for editing missions:
1. If defender is weak and it can't fight back the attacker, then go ahead and put attacker to 'combat'-mode, it's (only) bit better than 'aware' or 'safe'...
2. If defender has capacity to fight back, put attacker to 'stealth'-mode: they last bit longer (keep mostly prone) and they see better.
Difference is BIG! Task which they fail misarebly in combat mode, can turn out to be easy-deal in stealth mode... I could understand better if they would use human-wave in 'combat'-mode, but they are not.
It was me who said that they seem to stand in buildings better than in outdoors... But i'm not sure, haven't tested much as i favor wilderness.
\"on se saatanaa, että kansa on pieni\"
-Paasikivi
LOL that was so funny a bit overdone but funny.
Your friend could barely keep the smile out of his face.![]()
Also the AI is far too robotic and clinical and lacks RL human characteristics such as sudden scratching, sneezing or coughing. The odd swear word thrown in on being surprised and an occasional scratching of the boll**ks ***wouldn’t go a miss either! ***![]()
Ghost Recon did this much better than ArmA! ***
Also a simple script that causes a random soldier to occassionally put his gun on his back and go take a leak behind a bush! .... Where's the imagination of these developers? ***
...
... Formerly Red kite.
Haha, very good...![]()
ArmA has really surpassed my expectations...
I also play World War 2 Online and Hidden & Dangerous 2
Look out for JazzGuru in other games