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Thread: a question regarding Condition Of Presence

  1. #1
    Ive searched thru old topics about this, seems no answer came up, almost like, Condition Of Presence for objects is pointless...

    Trying to simplify adding miscellaneous junk to randomly spawned artillery batteries at mission start without having to code all that #$@@ in, so far, I cant get Condition Of presence to do anything...

    I know that it checks this condition at mission start, Ive tried initializing a random number to a global in Init.sqs, but the Condition seems to not even register stuff in Init....

    Anyone know of a way to set a global, or something, that an objects Condition Of Presence will actually be able to pick up on at mission start?


    Edit-

    Found a better solution to this problem, just using deleteVehicle along with nearObjects, one simple command line removes unspawned battery areas




  2. #2
    I used it for groups something like this.

    Leader
    name = leader
    condition of presence = true
    chance of appearance = 75%

    grunt 1
    name = grunt1
    condition of presence = alive leader
    chance of appearance = 100%

    grunt 2
    name = grunt2
    condition of presence = alive leader
    chance of appearance = 75%

    sniper
    name = sniper1
    condition of presence = alive leader
    chance of appearance = 50%

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