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Thread: Helping Hand's Stuff

  1. #11
    Chief Warrant Officer
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    Quote Originally Posted by [b
    Quote[/b] ]Helping Hand's Stuff
    Quote Originally Posted by [b
    Quote[/b] ]All of the work so far is down to Drill Sergeant A.K.A P1nkmesh and Corkey.
    ??




  2. #12
    P1nkmesh from Military Meshes?

    The UV map still needs work.

    And what's this:


    Are the barrels unwrapped cylindrically? Looks like top/down to me. But that's on first sight, haven't dived into it.

    Other than that for now, great model.



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  3. #13
    Sergeant Major
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    Quote Originally Posted by (Ironsight @ Mar. 16 2007,16:39)
    Quote Originally Posted by [b
    Quote[/b] ]Helping Hand's Stuff
    Quote Originally Posted by [b
    Quote[/b] ]All of the work so far is down to Drill Sergeant A.K.A P1nkmesh and Corkey.
    ??
    That was pointless


    @ MehMan I'm not quite sure about why that is there.

    Thanks for the constructive critiscm an praise.

    Regards HH



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  4. #14
    Quote Originally Posted by (MehMan @ Mar. 16 2007,21:01)
    And what's this:
    [imghttp://img220.imageshack.us/img220/5615/huhmr3.jpg[/img]
    Looks like he's trying to make the pistol grip hollow without using too many faces.

  5. #15
    That's pretty much useless. It's not like anybody is going to see that.

  6. #16
    such discussons like you are trying to start are pointless.
    from your view you could kill all faces that arent sheen in 1st person anyway.

    youre wrong..
    have you though about animations?
    maybe if you reload or do another fancy anim you might see it..
    if its pointless y does he even bother to make the muzzle holes?
    why does he even bother to model that rifle?
    why the heck doesnt he make a simple plane and writes
    "my gun" onto it...

    seriously cant some people just go outside and die...

  7. #17

    Angry

    Hi, those models look very good; maybe the use too much polys for
    a weapon... 20 men armed with that and the FPS may suffer.
    In the Coyote Tan version, a Elcan DR sight will be pimp, with the
    same zoom that the SPR have when you use the scope (MB2), and
    with the ACOG aiming cross smaller than in the BIS ACOG sighted
    rifles; and with the red dot in the center, i think that the same
    size that in the Dan M14 pack (for the OFP) for the aiming cross
    will be the right size. But i don't know, anyway... that gun looks
    good. Let's C ya

  8. #18
    Quote Originally Posted by (nephilim @ Mar. 17 2007,15:12)
    such discussons like you are trying to start are pointless.
    from your view you could kill all faces that arent sheen in 1st person anyway.

    youre wrong..
    have you though about animations?
    maybe if you reload or do another fancy anim you might see it..
    if its pointless y does he even bother to make the muzzle holes?
    why does he even bother to model that rifle?
    why the heck doesnt he make a simple plane and writes
    "my gun" onto it...

    seriously cant some people just go outside and die...
    You can just shut it off and texture it. It's more efficient and would probably look better than the whole thing narrowing to one point.

  9. #19
    Sergeant Major
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    Quote Originally Posted by (wipman @ Mar. 17 2007,14:25)
    Hi, those models look very good; maybe the use too much polys for
    a weapon... 20 men armed with that and the FPS may suffer.
    In the Coyote Tan version, a Elcan DR sight will be pimp, with the
    same zoom that the SPR have when you use the scope (MB2), and
    with the ACOG aiming cross smaller than in the BIS ACOG sighted
    rifles; and with the red dot in the center, i think that the same
    size that in the Dan M14 pack (for the OFP) for the aiming cross
    will be the right size. But i don't know, anyway... that gun looks
    good. Let's C ya
    Accessories might be added, namely the specter DR.

  10. #20
    Sergeant Major
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    Author of the Thread
    DSA has sent me the M4 lower version as well now so when release day comes there should be 2 versions minimum.

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