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Thread: Resident Evil: Cold Blooded Killers

  1. #1

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    Resident Evil:Cold Blooded Killers
    A Armed Assault Modification

    I've always found a shortage of resident evil mods for Ofp,So i decided what the hell,I have some of the required skills,I might aswell stop being so lazy and start a Arma project :P,The storys a work in progress so please bear with me

    Story(10% complete :P)

    You are LT.Ashcroft of the USMC sent out on recon with your two pilot buddys,Your commander told you this mission was simple,Guess what,He lied...

    Well lets get dug into the features shall we

    Features:

    Zombies.
    A whole new Intriging Storyline.
    12 Heartpumping Missions.
    Few new units.
    New weapons.
    New island(Very unsure about this one)
    Voice acting.
    ***************

    Now the job positions(I dread ever needing to post this bit :P)

    Mission Makers: Morgwin,(More needed)
    Animators: Open.
    Voice Actors:Morgwin,Open,Open.
    Modelers: Willwinuk,(More needed)
    Texture Artist: Open.

    Thats pretty much all we need .

    Oh did i mention we have a trailer?

    Trailer Links:

    Rapidshare
    YouTube

    Images:





    Tech Demos:
    The Infected:
    This mission is really a tech alpha Mission for the resident evil cold blooded killers mod,Their isn't any side quests or an ending...Yet .

    D/L: The Infected Alpha 0.1

    Credits:
    Vilas: For Vilas Mod
    charonos: For The Zombies.
    Smiley_Nick: NIM Dynamic Weather
    ***************************



    "An army without a leader is a body without a spirit"

  2. #2
    i think it would be more challangin if you had less weapons and ammo to choose from.
    going berserk and shooting rounds into dumb zombies is lame you know :/

    but good luck anyhow

  3. #3
    What is "Resident Evil", is that the same as "Doom"?

  4. #4
    Second Lieutenant JdB's Avatar
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    [Resident Evil]

    Nephilim's idea sounds nice, I once played an MP game with the riot addon (think it was a G8 addon). Myself and 3 friends were defending a crossroads in a village with rioters coming from every side. With limited ammo the others started blasting. I however didn't, and made every shot count. It was cool to see the effects of wasting ammo vs having to conserve it. I was shooting long after the others ran out.

    Doing this in an entire mod would be cool, as you have much more space to build up the storyline, and the effect the surrounding has on the gameplay. Resident Evil is mostly situated in urban areas, but since ArmA has much larger playgrounds that means original gameplay rather than just being a copy of Resident Evil in ArmA



    Creating ArmA:CWA addons at a snail's pace and newsposter @ OFPr.info.

  5. #5
    Quote Originally Posted by (Col. Faulkner @ Mar. 12 2007,20:02)
    What is "Resident Evil", is that the same as "Doom"?
    lmao you never heard of Resident Evil?

    MattXR ( MxR )

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  6. #6
    i like the sound of this mod resident evil with the freedom of arma should be interesting

  7. #7
    please , don't put to Lt.Ashcroft the same voice than Alfred Ashford from resident Evil code Veronica lol

    good idea




  8. #8
    call him lt.ashtray ROFL!
    like from hip hop hood

    yay that would be sumthing!
    bro´s fightnin their way out of the zombie ghetto! lol

  9. #9
    Lance Corporal morgwin's Avatar
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    Apr 13 2005
    Location
    England
    Posts
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    Author of the Thread
    Thank you all for the good and funny comments ,Anyone like the trailer?

  10. #10
    Quote Originally Posted by (morgwin @ Mar. 12 2007,21:18)
    Thank you all for the good and funny comments ,Anyone like the trailer?
    Was a bit to foggy to see anything imo

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