Yep - you don't have to use ACE at all - there are mission.sqm files for vanilla ArmA, ACE and FDF.
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Yep - you don't have to use ACE at all - there are mission.sqm files for vanilla ArmA, ACE and FDF.
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/ We're not dropping out here
/ We're infiltrating and taking over
F3 - Mission Development Framework - The resource for ArmA 3 mission makers!
F2 - Mission Development Framework - The resource for ArmA 2 / Operation Arrowhead mission makers!
BAS f - Mission Development Framework - The resource for ArmA mission makers!
Folk ARPS - For a socialist agrarian utopia!
Just wanted to say a big thank you.
This tool is really useful for me as a novice mission maker.
Thank you very much for all your hard work.
<span style='color:red'>UPDATED INFORMATION</span>
BAS f v1-4-2 RELEASED (for ACE v1.04 + ACEIP v1.12)
For more information and download links, please see the biki page:
http://community.bistudio.com/wiki/BAS_f
Will there be a update of the BAS f framework for ArmA 2 and if yes how long you think this is gonna take?
I’m aware of that!
Yes. It will be called F2 and you can expect to see a first release in July 2009.
Whilst the team works on it, it would be useful to hear from anyone who has suggestions / requests. We may not be able to accomodate them in the first release, but like BAS f the plan for F2 is for development to be ongoing.
Good to see this will be continued. Hopefully mission designers notice that...![]()
Great to hear of a F2 release
Suggestion / Question:
As a lot of people are running with digital-bought german copies with english language-mod - but you still get german text with the mission condition/AI skill selectors. Is there any way to force the stringtable to use the english lines? If not, that would be a nice feature for F2![]()
Off the top of my head, I can't think of a dynamic way to do that - even if we could detect the presence of the language mod, stringtable.csv is never explicitly called by init.sqf or description.ext. The game simply knows its official language, and draws string values from stringtable.csv automatically.
The only thing I can suggest is that mission makers writing for non/semi-public servers where a lot of players are in this situation manually edit out the whole German column from stringtable.csv. The game should then automatically use the English strings (column #1).
Roger that Fer - I'll make a pure-english stringtable one of the days then. Would you like a copy of it?