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Thread: BAS f

  1. #181
    Gunnery Sergeant
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    Yep - you don't have to use ACE at all - there are mission.sqm files for vanilla ArmA, ACE and FDF.


  2. #182
    Just wanted to say a big thank you.

    This tool is really useful for me as a novice mission maker.

    Thank you very much for all your hard work.

  3. #183
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    <span style='color:red'>UPDATED INFORMATION</span>

    BAS f v1-4-2 RELEASED (for ACE v1.04 + ACEIP v1.12)
    For more information and download links, please see the biki page:
    http://community.bistudio.com/wiki/BAS_f

  4. #184
    Will there be a update of the BAS f framework for ArmA 2 and if yes how long you think this is gonna take?
    I’m aware of that!

  5. #185
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    Quote Originally Posted by Radioshack. View Post
    Will there be a update of the BAS f framework for ArmA 2 and if yes how long you think this is gonna take?
    Yes. It will be called F2 and you can expect to see a first release in July 2009.

    Whilst the team works on it, it would be useful to hear from anyone who has suggestions / requests. We may not be able to accomodate them in the first release, but like BAS f the plan for F2 is for development to be ongoing.

  6. #186
    oida ouk eidos raedor's Avatar
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    Good to see this will be continued. Hopefully mission designers notice that...

  7. #187
    Staff Sergeant Binary's Avatar
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    Quote Originally Posted by Fer View Post
    Yes. It will be called F2 and you can expect to see a first release in July 2009.

    Whilst the team works on it, it would be useful to hear from anyone who has suggestions / requests. We may not be able to accomodate them in the first release, but like BAS f the plan for F2 is for development to be ongoing.
    Great to hear of a F2 release

    Suggestion / Question:
    As a lot of people are running with digital-bought german copies with english language-mod - but you still get german text with the mission condition/AI skill selectors. Is there any way to force the stringtable to use the english lines? If not, that would be a nice feature for F2

  8. #188
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    Quote Originally Posted by Binary View Post
    Is there any way to force the stringtable to use the english lines? If not, that would be a nice feature for F2
    Off the top of my head, I can't think of a dynamic way to do that - even if we could detect the presence of the language mod, stringtable.csv is never explicitly called by init.sqf or description.ext. The game simply knows its official language, and draws string values from stringtable.csv automatically.

    The only thing I can suggest is that mission makers writing for non/semi-public servers where a lot of players are in this situation manually edit out the whole German column from stringtable.csv. The game should then automatically use the English strings (column #1).

  9. #189
    Staff Sergeant Binary's Avatar
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    Roger that Fer - I'll make a pure-english stringtable one of the days then. Would you like a copy of it?

  10. #190
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    Quote Originally Posted by Binary View Post
    Roger that Fer - I'll make a pure-english stringtable one of the days then. Would you like a copy of it?
    Sure. Please send me a copy.

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