sweet!this plus group link script is the shitt for me annyways
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sweet!this plus group link script is the shitt for me annyways
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very nice work an help @ fer
thanks!
when can we expect the german version of 0.0.28?
or do we get suprised with an 0.0.30 version in german and us?
Greetings, Kev
The German and Russian versions of v0-0-28 are both in production now, so I hope these will be uploaded in the next week.Originally Posted by (Kev @ May 09 2007,13:37)
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/ We're not dropping out here
/ We're infiltrating and taking over
F3 - Mission Development Framework - The resource for ArmA 3 mission makers!
F2 - Mission Development Framework - The resource for ArmA 2 / Operation Arrowhead mission makers!
BAS f - Mission Development Framework - The resource for ArmA mission makers!
Folk ARPS - For a socialist agrarian utopia!
Been watching the project, but haven't seen any improvement in the suggested readme.txt layout. I'd be quite disappointed to see all readme's follow the suggested format as is.
Although it contains the relevant "boring" topics (eg: disclaimer, etc), which is great, it fails to provide any structured detail on the format of the mission. Also these boring topics precede the actual Notes, Installation & Addons sections, which is not very practical to use. This make selecting missions and categorising them (eg: by server admins or file hosters) quite difficult.
Check out this readme.txt mission template, for some extra ideas. It still needs a few more changes and improvements, but contains the core info and is a good start.
Also, note the section about: "Modifying the Script Files". It could prove useful and prevent a lot of confusion.
Keep up the good work.
Thanks for the feedback and suggestions, Dr_Eyeball. Although I'm not sure that it is feasible to include all the elements from your example, I will look at upgrading the template ReadMe file in BAS f to reflect your points. Remember also that the file / mission-naming conventions noted in BAS f should also ensure that server admins get a lot of information before even opening the mission file / folder.Originally Posted by (Dr_Eyeball @ May 09 2007,14:39)
Thanks for keeping an eye on the topic of readmes - I agree with you that this really matters!
There was a problem with the Casualties Cap component included in BAS f v0-0-28. The problem was that if any of the tracked groups start empty (such as when AI is switched off), the script would not work, and would not trigger the ending. I'm sorry this made it through - since it may be a little while before v0-0-29 is released, here is a hotfix:
1. Download this file:
http://www.ballisticaddonstudios.com/downloa....Cap.sqf
2. Replace the original copy in your BAS f folder, found in:
/f/server
That's it. You should not have to change anything else, so it is easy to apply to any missions you have already built with v0-0-28.
Note: I have updated the copy of BAS f v0-0-28 on the BAS server.
On a seperate note, if anyone is using BAS f I would be grateful to get some sample missions. In the meantime, we're pushing ahead with v0-0-29. Watch this space!
<span style='color:red'>UPDATE:</span> The Russian version of v0-0-28 is now available from the BAS website. Check the top post in this thread for a link.
Created my first mission with the help of your Framework Fer. I used version 0.0.28. Any comments are more that welcome here:
http://www.flashpoint1985.com/cgi-bin....t=62935
<span style='color:red'>NEW RELEASE</span>
BAS f v0-0-30 Beta
Introduction
This is the fourth beta release of the BAS f mission framework for ArmA, which includes <span style='color:red'>24</span> core and optional components (some of which have been developed with premier gaming community, ShackTactical), and a 50-page illustrated manual which is available in English, German and Russian translations. All text strings used in this version have been translated into Czech, German, Polish, Russian, Spanish and <span style='color:red'>French (new)</span>.
What's New?
New in this release:
- All components now have enhanced support for join-in-progress (JIP)
- French is now supported by core components
For more information and download links, please check the top post in this thread, here:
http://www.flashpoint1985.com/cgi-bin....t=59444
I have 1 question and 1 suggested addition...
Question: Is it possible in the next release to modify the authorized crew check to be based on unit class rather than editor defined names?
Suggestion: Is it possible in the next release to add a timeskip script having 24hrs game time pass in 1hr real time? I think Evolution contains such a script but can't think how to implement it.
Good work BAS, keep it up.
edit: On a completely off-topic subject has BAS considered revisiting JAM for ArmA?