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Thread: BAS f

  1. #1
    Gunnery Sergeant
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    Mar 28 2004
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    BAS (Retired)
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    <span style='color:red'>UPDATED INFORMATION</span>

    BAS f v1-4-2 RELEASED (for ACE v1.04 + ACEIP v1.12)
    For more information and download links, please see the biki page:
    http://community.bistudio.com/wiki/BAS_f




  2. #2
    I haven&#39;t had chance to try it out yet, but I&#39;ve downloaded it and gone through the manual.

    Looks like really impressive work. Going to be really useful. Looking forward to giving it a go.

    Many thanks.

  3. #3
    Master Sergeant Serclaes's Avatar
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    Nov 27 2005
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    Thats really an impressive piece of work. I advise everybody starting with MP Mission editing to download this framework. It makes a lot of things easier and allow to concentrate on the essential part of the mission

  4. #4
    oida ouk eidos raedor's Avatar
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    Sep 30 2002
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    Germany, Austria
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    5,284
    Congrats BAS for being back and congrats Fer for the release.

  5. #5
    Wonderful to see BAS back on the scene.
    I can&#39;t remember the last time I made or played a OFP mission without anything from BAS.

    This seems to be some very impressive work.
    Thank you for sharing it so willingly&#33;

  6. #6
    sweet stuff&#33; Hmm maybe i&#39;ll add &#39;em more scripts in my missions when i get this stuff tested out more.
    This almost gave me a feeling that Bas would return for Arma but maybe it was a quick dream

  7. #7
    This is a nice initiative. It covers a lot of the crapwork that keeps people from actually releasing missions (with some very nice and useful scripts to boot). I&#39;d love to see ARMA have a much greater mission focus then OFP where the community focused on new addons, but without any missions to use the toys in.

  8. #8
    Good Job&#33; Your team has done excellent work&#33;

  9. #9
    Gunnery Sergeant
    Join Date
    Mar 28 2004
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    BAS (Retired)
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    Author of the Thread
    Upcoming Components
    Optional components planned for the next major release build of the BAS f mission development framework are:

    * Kronzky&#39;s anti-TK script
    * Kronzky&#39;s UPS script

    Suggesting / Contributing Components
    Suggestions and contributions from the scripting community are always welcome (this project is 100% intended to help more people create and distribute high quality missions). The BAS f project is ongoing, and new releases will be made available periodically.

    The project team asks potential contributors to remember that BAS f is a framework, not a mission generator, so new components must provide focused, discrete functionality that does not force the mission maker down a particular design route.

    Specialised Builds for Mods
    The core builds of BAS f will always ship with pre-placed units or gear snippets from the basic game. However, mod teams may want to make @MOD versions of BAS f, replacing pre-placed BI units and gear with their own work.

    @MOD builds of BAS f can then be bundled with new addon releases, to allow mission designers to quickly put together new missions using the new addons. If you are a mod team that is interested in using this approach please PM Fer on this forum.


  10. #10
    Excellent work indeed BAS, mission making life just got easier for so many

    Great to see BAS is back into action as well

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