Page 1 of 3 123 LastLast
Results 1 to 10 of 21

Thread: East block helicopters

  1. #1
    I have been playing around with the mission editor and noticed how passive the MI-17 and Kamov for some reason are compared to Cobras and other western helos.

    So far I have not been able to improve their performance.
    They seem to attack randomly even ignoring targets in open, whilst cobras engage enemy targets just about with any oder.

    What is going on in here? Kamovs just won't fire at infantry targets and it is a miracle if you see see a MI-17 to fire rockets.

  2. #2
    Quote Originally Posted by [b
    Quote[/b] ]Kamovs just won't fire at infantry targets
    I guess part of the problem is that the cannon on the BIS Kamov is fixed and cannot target free like the cannons and guns on Blackhawk and Cobra.

  3. #3
    How about MI-17? It won't fire at the infantry targets or pretty much does not fire at all (with rockets).

    I even placed some target units on the airfield to make them as vulnerable as possible. But helos just fly over infantry ignoring them most of the time.

    This seems to happen no matter how high the skill level is or what orders I give to helos with waypoints.

    Plus the helos do not use any kind of cover provided by the surrounding terrain (pop-up attacks etc.)

    Am I missing something here?

  4. #4
    Second Lieutenant JdB's Avatar
    Join Date
    Aug 10 2002
    Location
    Kingdom of the Netherlands
    Posts
    4,149
    Quote Originally Posted by (Törni @ Mar. 04 2007,13:12)
    Plus the helos do not use any kind of cover provided by the surrounding terrain (pop-up attacks etc.)
    Armed Assault is not a dedicated helicopter simulator, I doubt even tanks will perform real life tactics ingame such as firing from cover and using the terrain to shield themselves from the enemy. Armed Assault can do alot, but it can't do anything 100% perfectly

    Also the tactics you describe are used by Apaches, Cobras and Hinds are designed to go in low and fast instead of fighting at a distance.
    Creating ArmA:CWA addons at a snail's pace and newsposter @ OFPr.info.

  5. #5
    Quote Originally Posted by [b
    Quote[/b] ]How about MI-17? It won't fire at the infantry targets or pretty much does not fire at all (with rockets).
    Rockets are for hard targets, so unless you make the infantry units in question an uberthreat to the MI it won´t fire rockets on them.

    Quote Originally Posted by [b
    Quote[/b] ]Plus the helos do not use any kind of cover provided by the surrounding terrain (pop-up attacks etc.)
    I guess that´s simply above the things that can be done in a game like Arma. I guess if something like had tried to be implemented we would experience an endless row of explosions caused by AI that tried to hide their helo somewhere.
    Not practicable imo.
    You can however try to force them on your own by using the "flyinheight" command that forces helos to keep a certain height on their flightpath.
    I´ve played around with a Cobra and a Blackhawk yesterday and gave them detailed flyinheigt waypoints in an urban scenario. It worked very well and unlike in OFP none of the helos crashed into anything.
    What still is a bit bad is the delay time for AI when switching waypoints. I guess improvements could be made there.

    Quote Originally Posted by [b
    Quote[/b] ]I doubt even tanks will perform real life tactics ingame such as firing from cover and using the terrain to shield themselves from the enemy.
    I see a chance there as there is the FSM editor that allows us to program own AI for separate units. The only question is how much more load it will put on the engine and the comp.
    I´m fiddling around with the FSM editor but to be honest I have not been able to get some significant changes running.




  6. #6
    Master Gunnery Sergeant
    Join Date
    Jul 15 2003
    Location
    Belgium, the land of surialism
    Posts
    1,003
    Quote Originally Posted by [b
    Quote[/b] ]You can however try to force them on your own by using the "flyinheight" command that forces helos to keep a certain height on their flightpath.
    Did you know that a "choppername flyinheight 1" command followed by a MOVE waypoint keeps them on the ground with engines on?
    That works in OFP too, but choppers got damaged because the really want to reach that waypoint.
    In Arma the pilot don't try to fly at that height, so he stays on the ground like a brick. Very usefull for ectractions.




  7. #7
    But Cobras are OK at the moment. They enegage enemy targets. Everything from the east is currently almost useless.

    It would seem that for some reason helos don't spot infantry targets very often even in the open.

    Have to carry on experimenting.

  8. #8
    Master Gunnery Sergeant
    Join Date
    Jul 15 2003
    Location
    Belgium, the land of surialism
    Posts
    1,003
    Have you tried the invisible targets from the MAPfact_misc addon yet?

  9. #9
    Staff Sergeant
    Join Date
    Nov 9 2004
    Location
    Baldock, England
    Posts
    257
    I've had no problems getting Mi17 to engage infantry with its PKM. I simply set up a mission where a pair of Mi17s unloaded cargo onto a pair of invisible H's, and then put acouple of enemy infantry squads on the ground. As the choppers went in, the gunners opened fire fine.

    Although this was with v1.02 than I made this mission. Not sure if anything in the latest patches might have changed anything to affect the choppers.

  10. #10
    i've noticed that with the AH-6 as well, it won't attack infantry (don't know about vehicles, haven't tried).

    in the campaign, there's a mission in which you have to kill an enemy officer with your sniper rifle. when you've done that, the enemy Kamov helicopter will start and hunt you from the air, but it never actually opens fire!

    i guess the AI helicopters can't target infantry with weapons fixed in one direction. the Cobra's machine gun can move, so can the door guns in the transport choppers.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •