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Thread: Upcoming tactical shooter from Blackfoot Studios: Ground Branch

  1. #21
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    They finally announced the name. Ground Branch.

    Sounds cool.

  2. #22
    Well I must admit that this game looked rather interesting until I read a certain statement by one of the developers.
    Quote Originally Posted by [b
    Quote[/b] ]I don't forsee us making maps that require a vehicle to traverse to the other side, sorry.
    The game just lost 80 % appeal in my book

  3. #23
    ^ The infamous vehicle v. no vehicle debate.

    I like vehicles myself, but I'm sure you'll be curious if/when a demo releases...

    clandestine CIA ops will get my attention every time.




  4. #24
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    Quote Originally Posted by (Opteryx @ July 13 2007,17:55)
    Well I must admit that this game looked rather interesting until I read a certain statement by one of the developers.
    Quote Originally Posted by [b
    Quote[/b] ]I don't forsee us making maps that require a vehicle to traverse to the other side, sorry.
    The game just lost 80 % appeal in my book
    That's because you are expecting it to be like ArmA/OFP. Think of it more as a Rainbow Six/Ghost Recon type game. Referring to the old ones of course, not the arcade-type junk. At least that's what I'm expecting.

  5. #25
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    Looks interesting, but it will probably just be another unrealistic USA-spreading-the-torch-of-freedom game where you fight the drunken Russian/fanatic middle easterner etc etc...

    Let's hope I'm dead wrong.
    Ok

  6. #26
    Quote Originally Posted by (Ti0n3r @ July 13 2007,18:53)
    Looks interesting, but it will probably just be another unrealistic USA-spreading-the-torch-of-freedom game where you fight the drunken Russian/fanatic middle easterner etc etc...

    Let's hope I'm dead wrong.
    Can you read?

  7. #27
    Warrant Officer Ti0n3r's Avatar
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    I don't trust what I read.

  8. #28
    Quote Originally Posted by (Opteryx @ July 13 2007,16:55)
    Well I must admit that this game looked rather interesting until I read a certain statement by one of the developers.
    Quote Originally Posted by [b
    Quote[/b] ]I don't forsee us making maps that require a vehicle to traverse to the other side, sorry.
    The game just lost 80 % appeal in my book
    Its impossible to create a very realistic full combat game/sim with huge environments where you can use vehicles.
    In all cases (including BIS games) the implementation of vehicles turns out arcadish.

    BFS are going with the foot/ground gameplay and hopefully will get it wright (i believe they will).

    Arma "touches" realism but the gameplay is so open and diverse that its impossible to apply alot of it in every single gameplay aspect. Thats where the limitations kick in, you dont have a perfect rotary wing sim, a fixed wing sim, an armored sim or the best possible infantry sim all combined in the same product, you get something as close as it gets.

    BFS's idea is alright (believable setting atleast) and well thought out it imo, after watching the gorgeous stupidity COD4 is presenting i think this game is one to look out for .

    I want this game... yesterday .

  9. #29
    I dunno about this it looks too "graphicy"...And so far the only game that turned out to be everything I've expected and more (and I've played them all) is OFP.

  10. #30
    Quote Originally Posted by (Ti0n3r @ July 13 2007,19:12)
    I don't trust what I read.
    Why? There hasn't been anything to suggest the devs lied about the plot and setting of the game.

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