Free SP/Coop with advanced AI for Kickstarter backers is big news!
New interview at fpsgeneral:
Great news indeed.
Upped my pledge.
"I'll never swim Kern river again..."
New video on map design:
I like this video, at least the parts with the drawn map layouts. Shows that the maps are open with multiple insertion points and the player will have freedom to encircle or move in, and then back to the outskirts of the map if needed.
Hey Guys/Girls, I'am new here but have been an active supporter of BI since 2001. This is great news and I've up my pledge for a third time due to this latest video. ArmA is trully a great franchise, but lets be honest the only way games like this can improve is with robust competition, TakeDown a good start but we also Need Ground Branch too. This game hits all the marks, Great Developer, more realism then you can poke a stick at, ongoing mod and other support and all for the price of a Mcdonalds meal, you just can't beat that.
I'm kinda having doubts this project'll get $380,000 in five days, but hey, 120 hours is a lot of time. I really hope this makes it because it's one of the few projects that have actual footage to back up their statements.
I can definetly see your point, it is alot money to raise and they need more backers. However other Kickstarters have achieved this goal in the same amount or less time so it is doable. People however need to make a decision and stop sitting on the fence otherwise this project won't succeed.
The way how Kickstarter works is that 3rd person companies eye the product, and monitor its popularity.
Then in the last 3 days or so, BAM, all the money is thrown in if the product seems to succeed.
United as one, divided by zero.
Co-op puts this back on my radar.
I'll have a look at kickstarter and see what I think.
Well. Good luck developers and backers. I'd back you as well if I could, but I can't.
You should've announced it right away. I bet many people still don't know it's not planned to be just MP-only now.
But good luck either way. I hope even if Kickstarter fails it won't mean the project will go belly up.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming