I would just like at this point to remind everyone of rule §4...
... to keep everyone mindful of it.Originally Posted by The Forum Rules
That said, it's quite neat to see the developers of Ground Branch come and discuss their game with us![]()
I would just like at this point to remind everyone of rule §4...
... to keep everyone mindful of it.Originally Posted by The Forum Rules
That said, it's quite neat to see the developers of Ground Branch come and discuss their game with us![]()
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What's the fine line between discussion of non-BIS games and "advertising" non-BIS games? Just curious. Is advertising overtly saying "Buy this product"? Or per the rules, is it something more subtle (Perhaps this is a question for another topic)? I just think explanation here would help so that people don't cross that line. And, yeah, it's nice that the GB devs are willing to come on these forums and provide better explanation of their game. Also interesting to finally see a game that is implementing some of the features that BIS has implemented in their games. Maybe GB can be for the tactical shooter genre what OFP/ArmA games have been for the simulator genre.
Well, subtley just went out the window.
The comment was more aimed at jsonedecker, as the proprietor of BFS. His 'explanation' sounds like a pitch to me. When he says
He is saying, "come give us your money for a product". That pretty much fits the definition of advertizing for me.
When a user says, "I think you should support this because the market is flooded with the dried up husks of the tactical genre. Indie games are our last, best hope for a fair shake at a game that isn't designed around a nintendo controller", I think that's a fair opinion statement. When someone says, "I think you should give me money" for the same (or other) reasons, that's advertizing.
At any rate, what I said about the developer visit was sincere, we just can't really have other devs using this forum as a marketing target without approval from BI.
Hi jsonedecker, welcome to the forumsI welcome the NORG gameplay approach, I'm a big fan of emergent gameplay
looking forward to a practical demo & examples of unique gameplay.
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No problem.![]()
Last edited by Max Power; Apr 18 2012 at 21:16.
welcome to the forums jsonedecker, good luck with the project
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If I didn´t knew the project from years ago, that "SWAT clearing room" image alone would get me hooked.
If I get it right, the game will work something like the America's Army series, but better in every aspect... nice.
The gaming world was in a need for a tactical shooter and from "nowhere" this, Takedown, Police Warfare, that Intruder Project all at once. We will have our hands full for a while...