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Thread: Upcoming tactical shooter from Blackfoot Studios: Ground Branch

  1. #1

    Upcoming tactical shooter from Blackfoot Studios: Ground Branch

    In the ghostrecon.net forums there is a thread where Jsonedecker (an original Rainbow6, Ghost Recon dev.) from Blackfoot Studios is giving hints about his new upcoming tactical shooter which you people might find interesting.

    From: http://www.ghostrecon.net/forums....c=41105

    Quote Originally Posted by [b
    Quote[/b] ] You guys remember when you played a mission in GR, you carefully considered every step, plotting and planning every movement over wide and varying terrain in order to have the upper hand on a challenging and often unforgiving enemy? What happened to that? That feeling of tension you felt, knowing that any wrong move could often prove fatal? That tension is long gone for me. As I bound from objective to objective, encountering the same scenario of a group of guys waiting to ambush me in one direction, just so that I can blow something up and then run off to my next task of 10 in a mission, I can't help but feel like a high-speed errand boy. It would seem these days players are content with scripted sequences and lots of incompetant enemies.

    .........

    Remember when you used to praise GR for it's realism and attention to detail? I used to be quite impressed with the detailed textures and models, most of them modeled directly from real loadouts currently used in the field. Yeah, the game was set in the near future, but what was really catching was GR's similarity to present-day combat. ess.



    Those days aren't over, they are just taking a vacation. ***

    The premise and execution of the GRAW games is great, but evolved a considerable amount, in my opinion, from the originals. The same can be said for the R6 series as well. That original design philosophy and love of the core gameplay mechanics are alive and well in one particular place.

    Stay tuned.

    -John
    These are the teasers he gave:

    Pictures:

    *** *** ***

    *** *** ***

    *** *** ***

    *** *** ***

    *** *** ***



    Hints and useful info:

    On a comment about the platform it will be released on: "PC first.... 360 second".

    "Totaly obscure hint........ GB".

    The second picture is confirmed to be a Tac-Board used in dive operations.

    On a question if we have to think months or year about the game's release date John replies with: "Year".

    The unit in this game has been confirmed not to be: Navy Seals, SBS, SF Combat Diver teams.

    "THey are definately not conventional forces.".

    In reponse to a question about the map sizes Jonh replies: "It will be of a fixed size, but I have no idea what that size is yet. They will also be open maps like OGR with the ability to take care of objectives and issues that arise as you see fit. We are not interested in the "do anything anywhere" or funneled hero character approaches.".

    On the question if BFS will provide a full sdk with the game John replies with: "That is the plan. As you said, it's early so anything can happen though.".

    Possibly encrypted teaser:
    "As a side, my 3 favorite game companies, as a developer and for various reasons, are:
    Epic
    Gearbox Software
    RSE 1997-2001

    Maybe that will give some insight to some of the inspiration for BFS.".

    "It's an actual unit, but the men are drawn from many different branches of the military.

    I believe someone got pretty close in this thread, and there is actually a hint in this very post.".


    Knowing his past projects (R6,GR1) and people around him I personally expect alot from this project.




  2. #2

  3. #3
    YEAH!! finally we can play a TRUE combat sim?

  4. #4
    Second Lieutenant
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    judge from the gamming market now a days? i heavily doubt that

    oh and dont forget that these shot is already easily taken from arma right now



    I don't use a pump to scare somebody. I use a pump to shoot somebody.
    -Travis Haley - Magpul Dynamics - Art of the Dynamic Shotgun

    1911 mag, twinkie, twinkie, cupcake, primary weapon magazine... OH! There it is!
    -Christ Costa - Art of the Art of the Tactical Carbine 1

  5. #5
    Trust me these guys aren't planning to bring the next Hollywood style shooter onto the market. Realism is the foundation for this game.

  6. #6
    Second Lieutenant
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    Quote Originally Posted by (Tactical Jerky @ Feb. 24 2007,17:02)
    Trust me these guys aren't planning to bring the next Hollywood style shooter onto the market. Realism is the foundation for this game.
    i am a huge GR1 and R6 fans b4 OFP but since someone xcrew all CT titled game and having BIS as "how hard to be developer" example i have huge doubt about that

    lets cross our fingers m8




  7. #7
    Since yesterday there forum has been opened: http://www.blackfootstudios.com/foru...ex.php?act=idx

  8. #8
    Nice find ... keep us informed!
    New music clip Max Qubit - Stars | OFP:Elite's Battle at Le Port 60.000+ views, 9/10 rating (mission editor) | Soundclick

  9. #9
    I thought these guys were ex red storm doing artwork for other companies (like ubi). With GR now turned into sci-fi this is something i'll keep an eye for, even without a proprietary engine and in very early development they seem atleast willing to do something good .

  10. #10
    Awesome, can't wait to see if it turns out into something great!
    You just read one hell of a useless post! Thanks!

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