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Thread: Improved ArmA

  1. #1
    Heres some little edits to Arma that i think have improved the game. These Include Weapons, Effects and AI..

    Improved AI

    Quote Originally Posted by [b
    Quote[/b] ]Changelog:

    AI now engages at longer distances (Actual Fire Engagement)
    AI can identifi targets better and at further distance
    Improved Weapon Damages & Tracers

    Quote Originally Posted by [b
    Quote[/b] ]Changelog:
    Rifles no longer have tracers (M249 also does not have tracers because it uses the same ammo as m16)
    Machine Guns and Heavy Weapons have tracers m240 > 30mm
    Tracers are more visable.
    Feeback welcome, il be adding some more stuff soon with some sounds and textures.



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  2. #2
    What is it in detail? Any screenshots or additional information available?
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  3. #3

    Thumbs up

    your other project involvement make you sound like a very promising guy

    Quote Originally Posted by [b
    Quote[/b] ]Arma Weapons Mod

    This small edit to the config.cpp file which changes some values to the weapons including tracer fire and damages.


    Changelog:

    Tracers
    ------------
    Rifles no longer have tracers (M249 also does not have tracers because it uses the same ammo as m16)
    Machine Guns and Heavy Weapons have tracers m240 > 30mm


    Weapons Damage Increased
    ------------

    Humvee

    5.56mm (Not Tested)
    7.62mm (95 Hits = Destoryed)
    12.7mm (50 Hits = Destoryed)
    14.7mm (40hits = Destroyed)
    20mm AP (15 Hits = Destoryed)
    23mm Shilka AA (2 Bursts = Destoryed)
    30mm AP (8 Hits = Destroyed)
    57mm Rocket = (2 hit = Destoryed)
    70mm FFAR Rocket = (1 hit = Destoryed)
    80mm Rocket (1 hit = Destoryed)

    BMP

    20mm AP (50 Hits = Destoryed)
    23mm Shilka AA (3 1/2 Bursts = Destoryed)
    25mm (40 Hits = Destoryed)
    30mm AP (30 Hits = Destroyed)
    57mm Rocket = (2 hit = Destoryed)
    70mm FFAR Rocket = (2 hit = Destoryed)
    80mm Rocket (2 hit = Destoryed)
    Quote Originally Posted by [b
    Quote[/b] ]Improved AI for ArmA

    Changelog:

    AI now engages at longer distances (Actual Fire Engagement)
    AI can identifi targets better and at better distance
    keep up mate




  4. #4
    @Opticalsnare

    Its a bit useless to make some little changes at config and weapons.bin and release them as mod, so far ArmA needs patches, and there will be more changes by BI in the future.
    Patches should be an duty for BI, that all people play with the same version online, and not one with ECP, one with WGL, another with FFUR on the same server .. you know.
    No offensive, just my point of view.

    Better make an standalone addon, not a replacement.

    OffTopic:
    Opticalsnare what is with the INSMod for HL2 .. i waiting for it.
    My last info about release was april, is that correct?

  5. #5
    How do you figure that it takes 15 rounds of 20mm AP round to destroy a humvee? I mean there were reports of 20mm rounds penetrating T-55s, let alone Humvees. As well, the same with the 57mm rocket. 2 hits?

    Do you have any actual evidence or facts backing these numbers up? They seem random and unrealistic

  6. #6
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    Although I'm using my own config, I'll check your addon asap

    Nice to see that ppl are finally working on some more important aspects of the game than simple reskins, especially when it comes to the AI.

    edit: which version of ArmA do you have? I can't use the AI config, it's probably a matter of different versions (1.02 here).



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  7. #7
    Master Sergeant Opticalsnare's Avatar
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    Author of the Thread
    Quote Originally Posted by (Artem @ Feb. 23 2007,02:43)
    How do you figure that it takes 15 rounds of 20mm AP round to destroy a humvee? I mean there were reports of 20mm rounds penetrating T-55s, let alone Humvees. As well, the same with the 57mm rocket. 2 hits?

    Do you have any actual evidence or facts backing these numbers up? They seem random and unrealistic
    Im still editing them and increasing the values gradualy so there all well balanced, atm its now

    20mm AP (6 Hits = Destroyed)
    57mm Rocket (1 Hit = Destroyed)

    Ive got the UK Version.




  8. #8
    I do not know the USA 249 at all but in my day we used the FN which uses 7.62 and the FN LMG which is also 7.62. The LMG was belt fed and every 3rnd a tracer whereas the rifle was mag fed and normally had no tracers. Why would the 249 be different? Don't the US put tracer rounds in their belts to make it easier for the gunners?

    IMO this whole tracers bitch and moan saga is people using these machine guns in online games for their great ability to put a ton of lead downrange but it's giving away their positions. For gameplay sake I see it as a fair compromise.

  9. #9
    umm now every weapon is a 1 shot- 1kill even in the arm or leg. I think both weapon and armor values need to be changed.

  10. #10
    Master Sergeant Opticalsnare's Avatar
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    Author of the Thread
    Updated.

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