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Thread: Realism & Modern Gameplay

  1. #1
    We have realistic games such as:

    Americas Army
    Armed Assault
    Operation Flashpoint

    We have games based more on gameplay than realism:

    Counter-Strike
    BF series

    None, imo, have had a good balance of both, people complain realistic games take too much time and when you get killed you have to walk a heck of a long time again and the realism nuts complain they are too 'noobie'.

    I have seen many mods that make ArmA multiplayer very good, I want it to go one step further.

    My point in all this post is; is it possible to a combination Armed Assault and Battlefield?

    Have the capture points and massive maps, each little village has a flag, fight over the whole map, towns have vehicles etc.


    What do you think of my idea?

  2. #2
    Second Lieutenant
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    its about how you script the mission to be, yes you can of cause script it to be pure gameplay, or give it a huge storyline so that it is more like a movie then a game, and yes you can of cause script it into something in between, or throught i am not a scripter nor mission designer, i am sure to tell you that yes it can(i already played some MP COOP made just for puer fun, so anyone who think theres not can just STFU)
    I don't use a pump to scare somebody. I use a pump to shoot somebody.
    -Travis Haley - Magpul Dynamics - Art of the Dynamic Shotgun

    1911 mag, twinkie, twinkie, cupcake, primary weapon magazine... OH! There it is!
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  3. #3
    Private First Class
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    Well... That would be the same as a freaking huge FPSMMO, me and one of my friends actully came up with some ideas and mailed them to EA (On danish) But they said we should translate them to english and mail it to the US part of EA.. But we were to lazy

    But, yeah i guess you could make a realistic, gameplay shooter with "Massive" Maps.. But it would proberly take a long time.

  4. #4
    I thing it's already called Conquer The Island:

    http://community.bistudio.com/wiki/CTI

    Introduction
    Conquer the Island or Capture the Island is a game mode for Operation Flashpoint. The idea is that two teams are placed on the same island with one construction vehicle each, a Mobile Headquarter or MHQ.

    Each team has a commander (either AI or human) who can use the construction vehicle to build factories. From these factories the troops can buy weapons, squad members, vehicles and planes using virtual money. The money is earned by capturing and holding towns on the island, killing enemies and recycling destroyed vehicles.

    Victory is achieved by either holding all towns on the island or destroying all the enemy factories and their construction vehicle.

  5. #5
    But there are surely other gameplay types possible. It will appear with time. CTI is surely not the be all end all of FPS online gaming
    Whisper / Kalbuth / MrK
    ex-OFrP member.
    OFCRA lurker : OFCRA www
    Planetside 2 / Tribes Ascend, member of Formido Clan

  6. #6
    It would be so much better if the gaming public were a bunch of short lived but endlessly multiplying CLONES who would all have the same taste in gaming. They would buy a bunch of games, one for each genre, then die off... and their offspring would have to buy them all over again!


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  7. #7
    Quote Originally Posted by [b
    Quote[/b] ]My point in all this post is; is it possible to a combination Armed Assault and Battlefield?
    This would be my personal worst-case-szenario.

    I think that no gameplay can match realism.

    I choose realism. I choose ArmA.

  8. #8
    I remember a sniper training mission by someone named Omega (or the Omega cant remember) it played out like a realistic sniper course that may or may not have ben "realistic" but it certainly felt so and it was a lot of fun playing the game under such strict circumstances. Another favorite of mine was called Anmacs Assault Support and was a big mission that covered multiple enemy bases on the whole island. Not so realistic maybe but still so much fun. It was the first mission I played with Artillery and it had some other nice tweaks that just made it a lot of fun.
    My point is OFP/ARMA style allows us to make missions that literally write themselves. All I have to do is play some stock OFP missions and I start to think how nice it would be to add this or that feature to the mission then the scripting world awaits if you dare to actually produce you idea. In my experience the scripting of the game is so powerful that almost any idea can be played out to a suprising degree of success.
    Another point is that the "realism" we can program in the game can be used different ways that will elevate the game. For example a mission could be dedicated to re enacting a real life battle scenario from a recent conflict in Iraq or Afghanistan or elsewhere. Then text features can describe the event and by playing the mission you learn something about a real event. I think thats a cool idea and one day Ill try it. I allways wanted to research the initial phases of Desert Storm but also what is going on in Afghanistan. A mission that has a squad manning an Iraq checkpoint might be another mission. Im not trying to make light of any of these real events =, Im just saying we can use this game to actually learn something at the same time we play it as a side benefit.

  9. #9
    Quote Originally Posted by [b
    Quote[/b] ]Well... That would be the same as a freaking huge FPSMMO, me and one of my friends actully came up with some ideas and mailed them to EA (On danish) But they said we should translate them to english and mail it to the US part of EA
    no point in mailing it to EA, they just urinate on all good games(they are usually made by someone else though, EA just breaks it). i mean battlefield 2 was a reasonable game(although not as good as ARMA/OFP). i used to be a fan of the games (had BF1942) so when i heard that there would be a console version i was really exited and thought it would be great, until i got it that was-awful single player mode("you have not done your objective, try it again"?),even on 360 graphics were 10X worse than the PC game, the maps were tiny and the veichles had an awful control system. then i got OFP:E and that converted me to OFP-pity i had to wait so long.
    1--\"
    >3 move to 1 1 2
    >4 move to 1 1 7
    >5 move to that BUSH at 12 O'CLOCK\"


    All-- \"err, what does that stuff actually mean\"

    1--\"Just DO IT\"!!!

  10. #10
    Playing with the level of difficulty, skills and mission design, you can have very different feeling...

    Have you playing the VIRUS mission ? Loads of Zombies jumping around... 100% fun 100% Arma too...

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