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Thread: Cobra Vs. UH60 -- Controls.

  1. #111
    I made 2 small clips of the flying. UH60 and Cobra.
    You can clearly see that, sometimes I take longer turns with cobra. That's because i crashed it some 5 or 6 times trying to take turns like UH60.

    LittleBird must be the best. Trying to make that stunt vid with that.

    UH60:
    http://www.youtube.com/watch?v=X5o9f7r2kkU

    Cobra:
    http://www.youtube.com/watch?v=8WDlEF0Rvzc
    Intel Core2 DUO E8400 3000MHz @ 3600mhz | 4x 1GB (4GB) DDRII Over Clock Extreme Edition DDR2 800+ | Radeon HD 4870 GPU 512MB GDDR5

  2. #112
    Ugh. The way the Uh60 rotates around the centre of the screen makes me want to hurt someone.

    Nice videos. You can definitely see that the cobra has much greater accelleration! That could go a long way to make it more difficult to fly for some people.


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  3. #113
    Made a little video showing oh-58 following terrain in ofp... cos I'm well bored and never tried youtube.. and maybe it would help some understand better.. or confuse more. all the same.
    Anyway here it is: http://www.youtube.com/watch?v=-C_S7nBPjWM

    Once I reached ~120km/h I leveled up a little and I did not touch any controls at all after that. It just flies itself.
    1.96, no unofficial addons.

    Basicly what you will see in this vid is (if you can read the alt meter), if you're flying at 80m above ground and the ground is 20m above sea level (you're at 100m above sea level) and then proceed to a terrain that is 50m above sea level then you'll end up 50+80m (130m) above sea level once the helo has "stabilized" altitude. This is WITHOUT touching anything. If you fly fast and/or over flat terrain then this will seem less evident as it's like on a pretty slack spring, but it will eventually end up at the same altitude as you started if you slow down. However if the hill is very steep, the virtual spring may not touch it, and then you may have to power up to fly over it and power down near the exit so that you don't end up too high...
    Sorry I don't know much flight lingo, please don't kill me.

    Again though, it's possible this is only true for keyboard & mouse. I'd appreciate if this was confirmed by someone, anyone.



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  4. #114
    Excellent video! Note that you can hear the engine reacting to the changing terrain!




  5. #115
    Quote Originally Posted by (plaintiff1 @ Feb. 27 2007,22:30)
    The way the Uh60 rotates around the centre of the screen makes me want to hurt someone.
    Sorry, dude. I have just begun taking a deeper look into the movie making in ArmA. Never tried it with OpF btw

  6. #116
    No no. It's a flaw with the flight model, not with your video. Your video was excellent.

  7. #117
    I'm truly baffled by wamingo's video - all I can tell is that my Flashpoint (it's not the GOTY edition, btw) behaves quite differently and if I would have flown that, the heli would've crashed at least 3-4 times if I left the collective alone. Then again, maybe this terrain following only kicks in at a certain height? It's a rare occasion that I climb above 30-40 meters, in general I'm about a couple of meters over the treetops max. Ok it's not that, tried flying higher and no change - when I approach a rise, my height over ground diminishes and once I'm over the hill, it rises again according to the ground under the heli, but all in all I'm staying at the same height above sealevel the whole time.

    Having flown around a bit in Flashpoint again, I wish that BIS would give me my responsive collective back, push it away from me and I start to drop immediately and vice versa, sigh.

  8. #118
    At least we know what we're talking about now!

  9. #119
    Just got home from work: ***I second everyhting KillaALF has said - he and I are experiencing the same type of flight model - which for some bizzar reason seems to differ from you other guys. ***And I agree Plaintiff1 - now our differing viewpoints make sense - if my OFP flew with that terrain following guff I wouldn't be very impressed either.

    My OFP: RES is GOTY edition and I generally play it with ECP - but this is the way it's always flown - ie. even before I got into adding mods.

    EDIT: ***WHOA!!!! just actually watched that youtube video and like KillaALF has said - that's absolutely NOTHING like my helos behave!!!!




  10. #120
    So... Have people have been playing ofp all this time with totally different flight models without knowing it... ? I would love for some BIS response on this now.




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